Age of Empires IV: Anniversary Edition

Age of Empires IV: Anniversary Edition

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Mixed feelings on the DLC.
Ok so I LOVE the two new civs, however cataphracts shoulds be much better at killing infantry than they are.... and so far of the variants I've tried so far I do like them espeically germany.

But that single player campaign was HORRIBLE. Just a bunch of "dart around and do this" missions.

I don't understand how AOE 2 understands how to please both parties so well... that being the SP and the MP crowd and AOE 4 can't figure it out.

You release new civs and campaigns with plenty of content letting you enjoy the new civs and an old one or two civs that didn't get previous campaigns, and the missions are primarily build and destroy with interesting maps and settings throw in. While the MP people get new maps and new civs to play with.

Everyone wins in that AOE 2 style of DLC.

THIS DLC that we got gave us a trash SP campaign with no really interesting build and destroy missions... its all run around ambushing, and protecting stuff, lighting grass on fire, and the AI is ♥♥♥♥♥. There is ONE new campaign that doesn't even feature the new civs to play as (WHAT?!?! LOL!!! ) While the MP community got new civs and variants ( still not sure how thats going to play out) I mean at this point the guys who make AOE 2 content should also be put in charge of AOE 4's dlc content structure I think.
Last edited by WarMaster GoreHowl; Nov 15, 2023 @ 3:33pm
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Showing 1-15 of 15 comments
Scintilus Nov 15, 2023 @ 7:46pm 
So many useful feedbacks and suggestions for SP content in the AOE official forums but the devs don't even bother or not able to implement because of the upper management with their woke agenda.

They rather make a Jeanne D' Arc variant civ than dedicate their resources to a triple AAA quality campaigns similar to AOE 2 heck yea even AOE 3 DE has better campaigns while both have historical battles scenarios.
Last edited by Scintilus; Nov 15, 2023 @ 7:46pm
I think this is dev'd by relic no? Relic killed dawn of war 3 and honestly COH 3 doesn't seem too far away from that level of bad.

I don't want this to die.

By contrast I want it to THRIVE... but it needs people who love AOE for that to happen. Give a bigger budget and staff to the AOE 2 DLC team and put them in charge of this too.

I guarantee the first DLC that would come out once that happened would be amazing. The new dlc for AOE 2 was amazing and I didn't know ♥♥♥♥ about that part of the planet's history until that DLC to be honest and I thought it was awesome!
Babalele Nov 16, 2023 @ 3:04am 
The youtuber Age of Noob made a video about AoE4 scenario editor, it looks way more complex than AoE2's. So my take is too much effort for 15 bucks?

I wonder who had the amazing idea of giving the DLC a name that has mostly nothing to do with the contents it adds.
Soccer Nov 16, 2023 @ 5:18am 
Originally posted by WarMaster GoreHowl:
Ok so I LOVE the two new civs, however cataphracts shoulds be much better at killing infantry than they are.... and so far of the variants I've tried so far I do like them espeically germany.

But that single player campaign was HORRIBLE. Just a bunch of "dart around and do this" missions.


You release new civs and campaigns with plenty of content letting you enjoy the new civs and an old one or two civs that didn't get previous campaigns, and the missions are primarily build and destroy with interesting maps and settings throw in. While the MP people get new maps and new civs to play with.

.

The 2 new civs are interesting to me as well, because they have unique designs, like the spy of japan.

Don´t know about the campaign, havn´t even tried the regular one.

The tutorials are usefull thought.

I do like the HRE variant, as its easy to play, since fewer units are to be handled.
Originally posted by UFL40:
Originally posted by WarMaster GoreHowl:
Ok so I LOVE the two new civs, however cataphracts shoulds be much better at killing infantry than they are.... and so far of the variants I've tried so far I do like them espeically germany.

But that single player campaign was HORRIBLE. Just a bunch of "dart around and do this" missions.


You release new civs and campaigns with plenty of content letting you enjoy the new civs and an old one or two civs that didn't get previous campaigns, and the missions are primarily build and destroy with interesting maps and settings throw in. While the MP people get new maps and new civs to play with.

.

The 2 new civs are interesting to me as well, because they have unique designs, like the spy of japan.

Don´t know about the campaign, havn´t even tried the regular one.

The tutorials are usefull thought.

I do like the HRE variant, as its easy to play, since fewer units are to be handled.

See the problem is that there is a large amount of people who just play campaigns and co-op campaigns. You can only do comp stomp skirmishes so many times... sometimes its fun to actually do a campaign. AOE 2 is a VERY good example of that done well.. AOE 4 is the opposite.
$unwish Nov 16, 2023 @ 8:39am 
i love aoe2 and i hate campaigns in it. Build and destroy is simply a waste of time, takes too long, starting from scratch every time is also annoying, against bots everything feels pointless. So far aoe4 campaign is decent, though i expected better quality of videos, not drawn stuff, since it is only one campaign. Gameplay itself i prefer to what aoe2 offers by like a lot, still far from perfect. AoE's gameplay shines in multiplayer, hard to make it good against bots.
TsunamiEmperor Nov 16, 2023 @ 9:17am 
They need to take inspiration from Starcraft 2's co-op mode, and add a level of progression unique to Age of Empires, with mission design/objectives similar to that of the missions in SC2/AoE2.

An example for progression could be if you pick the HRE, as you level up and progress you can choose unique units, or styles of play through technology. Say you you have different trees you can go down, one could be sticking to the HRE with unique bonuses for them that are gauged towards different economic styles of play. Another could be going down a tree that is the Teutonic Order where it is more military focused with the appropriate aesthetic, and then another tree that is Order of the Dragon, etc.

Out of mission progression that slowly and fundamentally changes the faction you play in co-op missions, combined with interesting and fun missions is what I think AoE4 needs the most going forward.
Cronik Nov 16, 2023 @ 11:42am 
Really enjoyed the original 4 campaigns in Aoe 4 so I was disappointed to see there was only one campaign coming in this DLC and then to hear multiple times that it's not very good and lacks the effort & detail of the originals is super disappointing.
Modragor Nov 16, 2023 @ 12:08pm 
Originally posted by TsunamiEmperor:
They need to take inspiration from Starcraft 2's co-op mode, and add a level of progression unique to Age of Empires, with mission design/objectives similar to that of the missions in SC2/AoE2.

An example for progression could be if you pick the HRE, as you level up and progress you can choose unique units, or styles of play through technology. Say you you have different trees you can go down, one could be sticking to the HRE with unique bonuses for them that are gauged towards different economic styles of play. Another could be going down a tree that is the Teutonic Order where it is more military focused with the appropriate aesthetic, and then another tree that is Order of the Dragon, etc.

Out of mission progression that slowly and fundamentally changes the faction you play in co-op missions, combined with interesting and fun missions is what I think AoE4 needs the most going forward.

So you want to change a classical RTS game you can jump in, play a few rounds and go on with real life into a grindfest. Because the guy playing 5 hours a day will have every bonus stats and bonus units unlocked, meanwhile the casual player has just the basic civ?

Sounds like World of Tanks or something like that. Play every day or pay for better weapons/tanks/civs whatever. They tried some into this direction with Age of Empires Online, I think it didn´t do very well.
Wolfyguardian Nov 16, 2023 @ 1:27pm 
Be real, Aoe 4 is made for the ranked players, that was clear from the start tbh
TsunamiEmperor Nov 16, 2023 @ 2:55pm 
Originally posted by Modragor:
Originally posted by TsunamiEmperor:
They need to take inspiration from Starcraft 2's co-op mode, and add a level of progression unique to Age of Empires, with mission design/objectives similar to that of the missions in SC2/AoE2.

An example for progression could be if you pick the HRE, as you level up and progress you can choose unique units, or styles of play through technology. Say you you have different trees you can go down, one could be sticking to the HRE with unique bonuses for them that are gauged towards different economic styles of play. Another could be going down a tree that is the Teutonic Order where it is more military focused with the appropriate aesthetic, and then another tree that is Order of the Dragon, etc.

Out of mission progression that slowly and fundamentally changes the faction you play in co-op missions, combined with interesting and fun missions is what I think AoE4 needs the most going forward.

So you want to change a classical RTS game you can jump in, play a few rounds and go on with real life into a grindfest. Because the guy playing 5 hours a day will have every bonus stats and bonus units unlocked, meanwhile the casual player has just the basic civ?

Sounds like World of Tanks or something like that. Play every day or pay for better weapons/tanks/civs whatever. They tried some into this direction with Age of Empires Online, I think it didn´t do very well.

No, not at all like World of Tanks, just youtube Starcraft 2 co-op commander mode and you'll get a better idea of what I'm trying to aim for, and how it works fundamentally.

I'm also not sure how you're making the leap of "turn the game into a grindfest", nothing will change with PvP, this is a separate mode entirely like it is in SC2.

The tech trees are just an idea to make it less linear than it is in Starcraft, doesn't need to be a grind or monetised outside of just owning the factions through the FLC/DLC releases they're already doing, just with a PvE twist.
WaterMelwin Nov 16, 2023 @ 3:39pm 
i think this is clown bait
Originally posted by Wolfy:
Be real, Aoe 4 is made for the ranked players, that was clear from the start tbh

I understand and of course its very clear they are focusing on the ranked / e-sport side of the game. Thats fine... AOE HAS the community for that.

But that doesn't mean they can't at least have campaigns the brand new civs that get released or at the VERY least just make the game more user friendly for modders so they can make custom campaigns because it hear its a royal pain in the ass.
ΞX Dane Nov 17, 2023 @ 2:27am 
To give my few cents

I think cataphracts are really good but they require micro to truly shine. With the Hippodrome landmark you get the "Glory" ability which is a massive buff by itself, then add the pilgrim flask ontop of that and they become incredibly resiliant.

Using the trample ability you can charge through entire formations and get into your enemie's backline. The only hard counter I've seen so far against properly microed catapracts are organ guns.
Pastoria Nov 17, 2023 @ 3:04am 
Originally posted by $unwish:
i love aoe2 and i hate campaigns in it. Build and destroy is simply a waste of time, takes too long, starting from scratch every time is also annoying, against bots everything feels pointless. So far aoe4 campaign is decent, though i expected better quality of videos, not drawn stuff, since it is only one campaign. Gameplay itself i prefer to what aoe2 offers by like a lot, still far from perfect. AoE's gameplay shines in multiplayer, hard to make it good against bots.

Same, AoE 2 campaign usually boils down to build your base, then destroy 3 or so castles, but wait, you get stuck in Age 3 so no Trebuchets for you. Oh and can't forget about that 75 population cap limit
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Date Posted: Nov 15, 2023 @ 3:31pm
Posts: 15