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They rather make a Jeanne D' Arc variant civ than dedicate their resources to a triple AAA quality campaigns similar to AOE 2 heck yea even AOE 3 DE has better campaigns while both have historical battles scenarios.
I don't want this to die.
By contrast I want it to THRIVE... but it needs people who love AOE for that to happen. Give a bigger budget and staff to the AOE 2 DLC team and put them in charge of this too.
I guarantee the first DLC that would come out once that happened would be amazing. The new dlc for AOE 2 was amazing and I didn't know ♥♥♥♥ about that part of the planet's history until that DLC to be honest and I thought it was awesome!
I wonder who had the amazing idea of giving the DLC a name that has mostly nothing to do with the contents it adds.
The 2 new civs are interesting to me as well, because they have unique designs, like the spy of japan.
Don´t know about the campaign, havn´t even tried the regular one.
The tutorials are usefull thought.
I do like the HRE variant, as its easy to play, since fewer units are to be handled.
See the problem is that there is a large amount of people who just play campaigns and co-op campaigns. You can only do comp stomp skirmishes so many times... sometimes its fun to actually do a campaign. AOE 2 is a VERY good example of that done well.. AOE 4 is the opposite.
An example for progression could be if you pick the HRE, as you level up and progress you can choose unique units, or styles of play through technology. Say you you have different trees you can go down, one could be sticking to the HRE with unique bonuses for them that are gauged towards different economic styles of play. Another could be going down a tree that is the Teutonic Order where it is more military focused with the appropriate aesthetic, and then another tree that is Order of the Dragon, etc.
Out of mission progression that slowly and fundamentally changes the faction you play in co-op missions, combined with interesting and fun missions is what I think AoE4 needs the most going forward.
So you want to change a classical RTS game you can jump in, play a few rounds and go on with real life into a grindfest. Because the guy playing 5 hours a day will have every bonus stats and bonus units unlocked, meanwhile the casual player has just the basic civ?
Sounds like World of Tanks or something like that. Play every day or pay for better weapons/tanks/civs whatever. They tried some into this direction with Age of Empires Online, I think it didn´t do very well.
No, not at all like World of Tanks, just youtube Starcraft 2 co-op commander mode and you'll get a better idea of what I'm trying to aim for, and how it works fundamentally.
I'm also not sure how you're making the leap of "turn the game into a grindfest", nothing will change with PvP, this is a separate mode entirely like it is in SC2.
The tech trees are just an idea to make it less linear than it is in Starcraft, doesn't need to be a grind or monetised outside of just owning the factions through the FLC/DLC releases they're already doing, just with a PvE twist.
I understand and of course its very clear they are focusing on the ranked / e-sport side of the game. Thats fine... AOE HAS the community for that.
But that doesn't mean they can't at least have campaigns the brand new civs that get released or at the VERY least just make the game more user friendly for modders so they can make custom campaigns because it hear its a royal pain in the ass.
I think cataphracts are really good but they require micro to truly shine. With the Hippodrome landmark you get the "Glory" ability which is a massive buff by itself, then add the pilgrim flask ontop of that and they become incredibly resiliant.
Using the trample ability you can charge through entire formations and get into your enemie's backline. The only hard counter I've seen so far against properly microed catapracts are organ guns.
Same, AoE 2 campaign usually boils down to build your base, then destroy 3 or so castles, but wait, you get stuck in Age 3 so no Trebuchets for you. Oh and can't forget about that 75 population cap limit