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Lets just say theyr not doing too hot atm: https://steamcharts.com/app/1466860 as even its now close to 2 decades and a half predecessor is currently pulling close to 2X that amount of players : https://steamcharts.com/app/813780
None the less rest assured plenty of folk will pop up seething with anger&outrage say'n that steam isn't representative of the games true player base size insisting there are ungodly amounts of players coming from the M$ store(suure that is still a real thing lmao)/xbox game pass as if Age 2 DE doesn't have these options as well.
Well the short story is this: at launch the game had a humongous player base but the game was rushed out in a poor state: very unpolished and lacking elementary quality of life stuff(took them 2-3 seasons to put up a ranked ladder/give the player an option to pick hes own civ color ffs) so its player base plummeted so hard its not even funny(just check that steam chart i linked its currently down to about a quarter of its initial player base size)
Currently its a perfectly mediocre game worth about half its price(and buddy did they do a f' ton of free access weekends coupled with hefty discounts on several occasions just to try and fish for new players(spikes on the liked chart will pinpoint those exact occasions and the short term effect they had on the player base(lots of folk came to try it out on the free access weekends but rather few stuck around afterwards)
Fun fact the game launched at an eye watering 60$(60 euro in my region) then got its price slashed to 40$ less then a year later and is often found on discounts for less then 20$ (look no further then its 50% discount these days as a concrete example) if that isn't a sign of trouble then i don't know what is...
Graaf's "opinion" can be mostly ignored.
Are you aware that the Age games are also available on Gamepass and AoE 4 gets carried there?
Which other newly released RTS has this many amount of players (remasters and remakes excluded) and actually managed to remain stable at a decent number? Right, no other game. CoH 3 failed - unlike AoE 4 and both have been made by Relic.
Uh... y'know that it's normal for games to eventually receive a price drop? AoE 4 is no different here. And before you're trying to bring in 2 into the discussion - it obviously doesn't make sense to drop the price for a remaster.
It's amusing that after almost two years, you're still investing time into thinking about a game that obviously doesn't bring you fun while you could've used that time instead to just ignore the game and play more AoE 2 or whatever game brings you fun and enjoyment. It is that simple.
Meanwhile Disney literally also produced Starship Troopers and one of the Die Hard movies.
Well said there!
73k high player base dropped to 10k is simply a free fall.
31.5k is 50%, 10k is 13.69% hahahahhahaha
This simply illustrates that the AOEIV player retention is the worst in AOE series.
A pure failure of reputation and image of the franchise.
Microsoft really need to take action against Relic Entertainment.
The game got a hype playerbase in the beginning... like every new game. So no, that's not a "free fall". You see the same phenomenon with every new game that came out in the last couple of years.
AoE 4 has 86 % positive reviews and is the 3rd best rated game in the series right behind AoE 2 DE and AoM (I'm excluding 2 HD here as that one is no longer supported) - compare this to Relic's CoH 3 which is at 53 %, currently had a 24 hour peak of 2.2k and an overall peak of 36.6k. That one is by definition a failure.
Alright ill bite, so if this is such common place/a normal occurrence then pray tell use good sir when was the last time u saw an AoE 2 DE/AoM/AoE 3 event/sale/whatever else advertised in AoE IV ?! i believe the answer is never ?! feel free to speculate why AoE IV is the only game in the series that NEEDS to pull this kind of BS moves ?!
Umm its not exactly a resounding success now is it ?! to simply put it in context it took Age 2 DE almost 4 full years to drop its highest ever peak player count by 1/3 (33%)
Hell if you cherry pick the data for AoE 2 DE its almost comedic to point out the launch month's peak concurrent player count of 26K to this month's peak of 23K over almost 4 freaking years it lost just 3k... meanwhile it took AoE IV >one month< flat to definitively shed over 30K from its peak player count.
So what does all of this^ put together tells use about AoE IV ?! that it was/is the pinnacle of what ?! mediocrity/incompetence/mismanagement take yr pick theyr all suitable descriptions for both the game itself and the way it got mangled by Relic under M$'s lax supervision.
To tell the truth i'm really curious to see how big of an initial impact the Sultans Ascend DLC will have on the player base size and how good of a retention rate it will have over about one month's period... for me at list this will provide some relevant numbers to judge just how large of a 'potentially interested pool of players'(for lack of a better term for it) can it still draw from but also as a significant metric of how much has the game objectively improved since launch and if its enough to keep players around after the novelty factor has worn off.
If i were asked to give the odds for a bet on the sultans DLC I would put forward a 3:1 for it to fail... probably seems too harsh but i'm also accounting for Relic's past track record(quality and scope is not smth theyr famous for in the aoe 4 landscape) and also the bitterness of all those that got burned by the game's initial raw release(myself included)...
I'm genuinely interested what others would estimate the odds of success for this incoming DLC . Feel free to put those odds bellow and a brief reason why you would think so...
Literally no one denies that playernumber-wise AoE 4 is below AoE 2 (even with Gamepass) but what people want to point out to folks like you is that its numbers aren't as bad as you want them to sound like, especially considering that RTS is nowadays a rather unpopular genre and AoE 4's base price. Need figures?
AoE 4's 1v1 ranked leaderboard for Season 5 has 33321 players, team ranked has 56538. AoE 2 DE has 41889 in 1v1 RM and 69925 in TG.*
Sources to look up for yourself:
https://www.ageofempires.com/stats/ageivseasons/
https://www.ageofempires.com/stats/ageiide/
*Disclaimer: 4's ranked ladder works in seasons so it doesn't remove inactive players. Figure-wise in context this still defeats your "failure" argument.
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This argument would make sense and work if crossover-events and promos weren't a thing. See the AoE 2 DE event in AoE 3 DE or the 25th Anniversary rewards in AoE 4 whose challenges were straight references to past AoE games.
This :D
This guy is on his "crusade" against AoE4
He is obssesed with AoE steamchart playerbase statistics
Are You looking forward to first AoE4 expansion "The Sultans Ascend" ?
https://store.steampowered.com/app/1959430/Age_of_Empires_IV__The_Sultans_Ascend/