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This game is not the game you think it is man. Go play a casual city simulation, that is exactly what you want. lol. People come here to play chess dude, with cool looking medieval 3d art. chess is not the game you are looking for.
Which games are better in pvp is subjective, and even if the ai is worse you can still have more fun playing against in aoe4 than aoe2. But personally, I'd recommend aoe2 to players who aren't planning to pvp. Its got better mod support and the ai can actually put up a fight without massive cheats (and even then sometimes the ai in 4 still doesn't put up a fight cause it breaks so easily). I prefer aoe4 for pvp though, aoe2 is obnoxiously micro heavy and monks are a stupid unit.
And even then, AI aside, while AoE 4 is not a bad game in itself, AoM and AoE 3 kinda put it to shame in terms of variety.
I didn't expect 4 to completely reinvent the wheel but I wanted it to take more risks like AoE 3 did with the Home City feature. 4 is mostly just a safe reboot that makes me usually wonder why I should play it when its features and selling points already exist in AoE 2, 3 and AoM.
In terms of game design it has improved and modernized on every aspect of previous entries. They didn't go with wacky ideas because they wanted the game to have the highest chance of success, not just be another spin-off of the formula, which is why 3 and Online haven't seen wide adoption. Not every entry has to change the fundamental features of the franchise.
I also don't think the game design is as safe as you claim. There are many new features: Sacred Sites you fight over, neutral market trading as a core feature, landmarks and landmark victory, stealth forests, area influence mechanic of buildings, walls that allow you to place units on top, how the Scouts work - how they collect sheep or carry carcasses and how they have a huge line of sight for scouting purposes, how the armor and the counter system works, how melee units have a special torch attack against buildings, how buildings burn down, how units can't attack stone walls without siege units, how Outposts are upgradeable with weapon emplacements in subsequent ages, how units have a charge mechanic, or how Spears have a bracing mechanic against cavalry which stuns them, small improvements like how armies can build Rams on the field, or monks can no longer convert units without a relic, and many, many more improvements and QoL changes that I haven't even gotten into and which make the game much more enjoyable.
I don't think someone could play AoE4 and say it's too similar to AoE2 gameplay-wise and I think that's unfair for the amount of thought that went into AoE4's features and how much they improve on the formula.
You know full well no gamer that's new to the franchise would pick AoE2 or AoE3 over AoE4, because 4 is better in every way, except the prestige of the older titles. If all of them came out today, 2 and 3 would get laughed at as relics of the past. That's the reality, whether you wanna accept it or not. As someone who has nostalgia for the older titles, the sensible thing to do would be to refrain from making comparisons. And again nothing against you, I just dislike it when people keep bashing the game for no reason. The game is great, it's just your preference for older titles that can't be satisfied no matter what they do.
It has nothing with a MOBA or Starcraft, older Age of Empires (including original AoE1 from 1997) and RTS (classic C&C) are like this, if You want to win, You need to expand and control map & resources.
If You want to chill game, just lower the AI difficulty.
Rr try different game - Civilisation or Total War, which seems better for You
This.
First and foremost: I couldn't care less when a game came out, so this "nostalgia" argument some really love to use is for me just a lazy way of explaining as to why people still play the older games.
A good chunk of my favourite games (Caesar 3, HoMM, Monkey Island, Battlefield 1942 + 2) are old, yet I play them not because I have some weird nostalgic feeling attached to it but rather because they still play well. We should really stop with this attitude of calling games bad just because they're "old".
To understand where I'm coming from: I'm part of AoE 4's community council and was approached to write on its companion book 3 years ago, so I played tons of AoE 4 pre-release. My tracked time on this account is not the full time I've spent. While I don't play it as much as I used to as I honestly got burnt out of it, I still follow its development.
Second, I always praised the sound design which is hands down probably the best thing about AoE 4 that I'd love to see adapted to the other games as well (as long as it's possible). And I'd also like to see more and better campaigns to be added because tbh, the base game campaigns are just bad and feel too much as if they're on rails.
Sacred Sites are not new, they are a reworked version of AoE 1's ruins condition.
Neutral Markets also aren't neccesarily new as they more or less take the role of Trade Posts from AoE 3.
Landmarks are like the Wonders the Asian civs in AoE 3 Age up with but Landmark victory is indeed new.
Outposts and weapon emplacements kinda already existed in AoM with the difference that in AoE 4 you can choose which type of emplacement you want to have.
The other things you mentioned (building siege with infantry etc.) are indeed new but I wouldn't call them "improvements" but rather a design choice. That's as if an AoE 3 player would say that snaring is an improvement while in reality it's just there to make 3's counter system work.
I'm not saying AoE 4 is too similar to AoE 2, I'm saying its features partly already existed in AoE 2, AoE 3 and AoM.
I last played it extensively in July and can name mechanics that weren't there at launch because as I elaborated above, I still follow its development. But this is not an interrogation, or is it?
My main gripe is with people having bad faith arguments from both camps to make "their" game look better i.e. the AoE 4 camp as well as the (mostly) AoE 2 camp tho disappointed AoE 3 players exist as well.
During AoE 4's launch there were tons of bad faith posts aimed towards AoE 4 but these days it flipped a bit. Hardcore games from either AoE 2 or 3 don't care about AoE 4 in the slightest whereas on reddit you often see people sh*t on the other games.
I don't deny that I'm slightly biased to AoE 2. Heck, everyone of us has a bias in some way.
However, my "bias" has the intention of making people at least try out the other games to understand where some of AoE 4's features are coming from and why many players of the older games are underwhelmed about AoE 4.
And yes, an average gamer probably wouldn't try out AoE 4 because in a conditioned way of thinking, they automatically assume "New game = good, old game = bad and outdated". This may be true for Fifa/EA FC, NBA, F1 and any other game released on an annual base, however, the AoE franchise is a unique case where each game has its core playerbase with folks like me also playing multiple entries within the franchise.
You misinterpret what people mean by nostalgia. Newer players have a much clearer view of how the game actually is, than someone who played it on and off for 20 years.
For instance AoE2 is old, clunky, and simplistic in design. Let me know what about it you find objectively better, that's not feature or content bloat, which is bound to happen when a game is tens of years old. What's undeniably better about it as far as raw gameplay design, or civ design? If you play MP in both games do let me know. The AI is definitely better, but let's not forget how ♥♥♥♥♥♥ it was for the longest time. But strictly game design and game systems, what's better in this game from 1999?
Sacred sites might be a reworked version of AoE1 ruins, but they also might be a wink at Relic's other game Company of Heroes, which has capture points you fight over. I don't remember walls that have units on top in previous entries. Or forests that can hide your units and can be used for setting up pushes, or losing enemy units.
With regards to the smaller changes, building Rams with infantry is a straight-up improvement, by not having to proxy Siege Workshops to be able to siege a position, which happens in AoE2 games as a workaround.
Scouts are also a big improvement, by not being able to lame your opponent's food, or scouting with Sheep which is ridiculous but you have to do it because it's optimal play, just like pushing Deer is.
I don't mind the fact you're biased, but I do mind that you feel the need to campaign for AoE2 on AoE4 forums and Reddit subs, like it's some form of competition. I don't go on AoE2 or AoE3 forums to complain how old and clunky those games are, and I expect respectable members of the Age community and especially Community Council members to not do that to AoE4.
What's the point of the comment you made above other than to ♥♥♥♥ on AoE4? It's a 3 year old game. We're well past first impressions.
Do you actually think AoE4 doesn't have enough variety with 130 matchups? You think people shouldn't play it because it lacks a new gimmick? People should play it because it's an improved version, that corrected most of previous entries design errors and added some subtle but solid ones on top, in a modern engine, with great production value. That's why people should play it. If we go that rabbit hole we might also say Starcraft 2 is worse than Brood War because it doesn't have any new gimmicks. Which is blatantly false for someone who lacks nostalgia. Starcraft 2 is an improvement in every way.
That may be the case, however, too often I made the experience that people mean exactly that when they try to use "nostalgia" as a legit attempt of an argument.
It's also interesting to speak of newer players when AoE 2's youngest pro, Guki, is 15 years old, just as an example. Another young pro for example is Margougou being 22.
I never claimed that AoE 2 is "objectively better". That's a false assumption I often see from others in these kind of discussions. However, here I things I *subjectively* prefer in AoE 2 over AoE 4:
- Unit selection showing as collapsed (also in Starcraft 2 e.g.) instead of stackable as it's the case in AoE 4 (also in AoM and AoE 3), making unselecting units much easier
- Nomad not being a game mode but instead a map type. Nomad maps in AoE 2 tend to be very fun as it's a breakout from the default standard BOs, especially if it's a chaotic map like Water Nomad
- Civs being similar yet different enough in detail, which allows you switching between civs and finding one that suits your playstyle best. You just don't play Franks like you'd play Magyars, Lithuanians, Burgundians or Mongols despite all being labled as "cavalry".
- Being able to "star" one map in ranked in addition to bans to indiciate that I prefer this specific map
- Biweekly map pool vote
- An editor that's not in beta after being introduced post launch
- Customizing games way more in detail without needing to download something like "Advanced Game Settings"
And yes, I know that the original AI was much worse and needed resource cheats at higher level.
By the way, here are the things I like about AoE 4:
- Biomes. Allows it to have differen appearance for the same map script without needing to have multiple copies of it (e.g. Green Arabia in AoE 2)
- The sound design, as said above
- CaptureAge already being integrated (though I find it sad that it has been pretty much abandoned in AoE 4)
- The influence system which rewards you to build things in a certain way (e.g. French Keep + Stable/Archery Ranges or Abbasid Golden Age), this is indeed also a good addition to the series
- The armor system which solves AoE 2's problem of Militia-line being utterly useless against Archers as Archers and Xbows are split in AoE 4, something I'd also like to see adapted in AoE 2
See, I don't hate everything about AoE 4. ;)
I'm aware that they're also a callback to CoH but in AoE context, they're a modernized version of AoE 1's ruins. Did I say that you were able to go on walls or that you have Stealth Forests in past games? I don't think so.
These are indeed nice additions to AoE 4 but not something I'd consider groundbreaking. Stealth Forests however is something I'd like to see added to the other games as well.
Do I campaign for AoE 2 on AoE 4 forums? No. I stand in against bad faith arguments much like I "defended" AoE 4 against stupid posts back in 2021.
What I do campaign for is enouraging people to play the other AoE games as well.
I really wonder how much this can be misinterpreted. Not every criticism is meant negatively and not every negative sounding comment is a hate comment on a game. And to be honest - hating something like a game is utterly stupid.
Notice how I use the plural because I'm tired of people thinking that it's always an AoE 2 vs 4 kind of thing. After all, this series consists of more than just two games.
Also, I'm not the only Council Member being disappointed about the way AoE 4 went the past 3 years but I think I'm probably the only one of them still being interested in AoE 4, which is why I visit this hub in first place.
Do I actually think that? No, I don't.
I just don't see AoE 4 as an "improved version", I see it as a reboot of the series in the vein of classic 2000s base building RTS.
---
Edit: By the way, if you like, we can play some TGs in both AoE 2 and 4, so peace? :)
Nothing of what you listed has anything to do with gameplay and game design, but I'll touch on a couple of them.
I grew to prefer unit selection being stackable. It allows to easily count the number of units. If you press Ctrl+A you can see at a glance how many of each unit type you have on the map. Same if you select the enemy army during fights, you can see exactly what unit types and how many of each he has. I think this fits this kind of RTS better. For more micro oriented games with fewer units, the unstacked unit selection might be better. Either way it's matter of preference.
I disagree that civs being more similar is better. I'm sure if that was the case they wouldn't have bothered designing 16 civs in AoE4, but instead use the same base civ, slap on a unique unit and 6 modifiers to the economy, remove some of the upgrades and call it a day.
With regards to the rest of the items, you seem to be more interested in customizable features and adjacent game modes than the game itself. I'm sure AoE2 didn't have many of those features at launch, like starring the map you prefer to play or voting for the map pool. Some of the features you listed do need to be added to the game, and I'm sure they will eventually, but again things like the Editor have nothing to do with how good the actual game is. You do have to realize making a game in 2024 is a much more complex endeavor than making one in 1999, and although I don't care much about an editor, I do hope they add a better one eventually so that the people have nothing else to nitpick.
I agree about CaptureAge and hope they develop the observer mode in house so that they don't rely on CaptureAge devs. I don't think they need to be supported anyway since they paywall useful features in AoE2 such as knowing the percentage of time your villagers spend walking, behind a monthly subscription which I find ridiculously greedy.
Love the rhetorical questions, but I still find it weird coming to AoE4 spaces and asking people to play the old games. If anything AoE4 needs the support since it's the newest entry and not yet established. You say your comment wasn't negative or hateful but it was exactly that. I honestly think Microsoft made a mistake supporting the old games, which lead to this entire ♥♥♥♥ show. If the hadn't remade them, previous games would be long forgotten and only played in some obscure corner of the internet like Voobly and we'd have nothing to talk about since there would be 0 comparisons.
To end with some rhetorical questions of my own, do I feel AoE4 could have been supported with more money? Hell yes! The bigger the budget the faster the features and content would come in. Do I feel AoE4 isn't an improved version of the formula? Hell no! I've listed everything that's been improved and I can keep going. The only thing that is debatable is reducing the amount of micro, such as dodging projectiles and quick walling, and the current siege design. Other than that, every single gameplay aspect has been improved. Not sideways like AoE3, but actually improved in a meaningful way. And if the Community Council disagrees despite the tens of thousands of people enjoying the game, then maybe they should be replaced, since all they seem to want is recreate some impossible feelings they had during childhood. And even there they failed, since their contribution of making the game feel like an AoE game didn't manage to grab the AoE2 community's attention.
Actually all of the points I mentioned are (in)directly connected to gameplay.
I personally never grew on stacked unit selection. Maybe adding a toggle to have optional collapsed selection could please all?
AoE 2 DE solves collapsed unit selection by showing the exact number of units you have selected and sorting units e.g. all Scouts being grouped together, followed by all Knights etc, so having a useful collapsed selection is doable.
But as you said, it boils down to preference.
Funny enough, you do have a template for AoE 4's civs, especially the European ones as they all have access to the same base upgrades and get their unique aspects slapped on top. This is, of course, totally exaggerated but somewhat true in core as they need to follow a baseline for balance reasons.
Well yes, pool voting and starring maps wasn't a feature prior to DE as ranked MP used to be lobby-based instead of matchmaking.
As for editor and modding tools - these are actually important, especially for the Franchise history because we wouldn't be here without a certain AoE 2 mod becoming the first official expansion in 13 years, reviving MS's trust in the franchise after failing with AoE Online. :p
Imo paying minimum 5€ per month for CA pro is not greedy but it's obviously only something you should consider when you're playing a lot. Also, all important stats like Idle time, K/D, Relics etc are already part of base CaptureAge.
How is it weird encouraging people to try the other games in the series? If I hadn't done that after only playing AoE 1 and 2 in my childhood, I would've never appreciated AoE 3 for what it is.
Imo AoE 4 is already established, 3 years post launch.
It would be the much bigger mistake to drop the support of the old games because that's how you effectively kill your own franchise. Luckily Microsoft is not Rockstar in that regard by delisting previous games. Stopping support won't magically migrate people to the newer product, on the contrary, it would make people mad. As said, there are people like me who play more than just one AoE.
This "♥♥♥♥ show" was rather caused by revisiting the same era as AoE 2, making comparisons between both games inevitable. I personally would've preferred antiquity or continuing after AoE 3 i.e. World Wars.
The council doesn't only consist of AoE 2 players btw. It consists of players of all games and all skill levels. From average players like me to pros.
And as said, I'm open for Team Games in both games. :) I have nothing against you!
It's hard taking you seriously after reading this.
Please stop posting negative comments about AoE4 on its forums. You're not doing the series any favors.
But.. it is when you think about it.
Your main mistake is seeing my posts as "negative comments". That was and is never my intention.
Still open for TGs.