Age of Empires IV: Anniversary Edition

Age of Empires IV: Anniversary Edition

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Slime Feb 19, 2023 @ 1:23pm
Will you choose get in "Ming dynasty" as China?
Currently, China Ming dynasty cost 3600 resource in total, which only brings us 10% bonus HP and Grenadier Unit. DO you think this is worth it or not?
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Showing 1-12 of 12 comments
hisovereign Feb 19, 2023 @ 6:14pm 
I never leave song unless i need that specific landmark, use it as landmark and you're good enough
Hackerman Feb 19, 2023 @ 6:39pm 
yeah no just stay in Song for fast villager production and the granary, sometimes i stay in Tang just to quickly age up tbh
Antpile Feb 20, 2023 @ 1:13am 
Pretty sure you keep granary now no matter what.
Sir Panda Tree Feb 20, 2023 @ 4:11am 
I think it depends on the situation
hisovereign Feb 20, 2023 @ 6:19am 
I think Chinese Playstyle doctrine is, go to song, supervise resource, beat others in eco, make lots of army, swarm enemy, only go to another dynasty when you need that specific landmark, or your economy advantage Will go lost to thin air
[deleted] Feb 20, 2023 @ 8:34am 
yuan dynasty is better than ming dynasty currently
Migromul Feb 20, 2023 @ 10:02am 
Hm. You'll loose dynasty-buffs and get the new ones, do you? Well, you won'T loose units or building if you change a dynasty. But to be honest, I don't realy notice the buffs the different dynasties give... So I go through all. The landmarks are all good (but maybe you don't need or even can build the Gate for the Ming-dynasty. I had that problem in the last game. The land was full of light forrest, so it was nearly impossible to build a wall... (played the map, what other games call "middle ocean". In Age 4, this has a special name, which I don't remember...)

And you will force tthe opponent to destroy double the landmarks you normally need to destroy... And that against a faction which focusses on defences. Okay, if you stay in song, it's still 7 (plus your starting viliage center). I'm not sure... Are all villiage-centers considered landmarks? or only your starting one? (I nearly never build a sedond village-center...)
1stMan Feb 20, 2023 @ 5:21pm 
At the current state, I'd rather loose than go for Ming
Slime Feb 20, 2023 @ 11:44pm 
Originally posted by Migromul:
Hm. You'll loose dynasty-buffs and get the new ones, do you? Well, you won'T loose units or building if you change a dynasty. But to be honest, I don't realy notice the buffs the different dynasties give... So I go through all. The landmarks are all good (but maybe you don't need or even can build the Gate for the Ming-dynasty. I had that problem in the last game. The land was full of light forrest, so it was nearly impossible to build a wall... (played the map, what other games call "middle ocean". In Age 4, this has a special name, which I don't remember...)

And you will force tthe opponent to destroy double the landmarks you normally need to destroy... And that against a faction which focusses on defences. Okay, if you stay in song, it's still 7 (plus your starting viliage center). I'm not sure... Are all villiage-centers considered landmarks? or only your starting one? (I nearly never build a sedond village-center...)
It doesn't seems making sense though. Why would we lose the buff after we enter next dynasty? This design is ridiculous since we paid the resource for that buff but it then vanish just because we enter different dynasty.
Migromul Feb 21, 2023 @ 6:00am 
Originally posted by Slime:
Originally posted by Migromul:
Hm. You'll loose dynasty-buffs and get the new ones, do you? Well, you won'T loose units or building if you change a dynasty. But to be honest, I don't realy notice the buffs the different dynasties give... So I go through all. The landmarks are all good (but maybe you don't need or even can build the Gate for the Ming-dynasty. I had that problem in the last game. The land was full of light forrest, so it was nearly impossible to build a wall... (played the map, what other games call "middle ocean". In Age 4, this has a special name, which I don't remember...)

And you will force tthe opponent to destroy double the landmarks you normally need to destroy... And that against a faction which focusses on defences. Okay, if you stay in song, it's still 7 (plus your starting viliage center). I'm not sure... Are all villiage-centers considered landmarks? or only your starting one? (I nearly never build a sedond village-center...)
It doesn't seems making sense though. Why would we lose the buff after we enter next dynasty? This design is ridiculous since we paid the resource for that buff but it then vanish just because we enter different dynasty.

As far as I remember you even lost dynasty units and/or the ability to build the special dynasty-buildings, when you changed. It's been a whiile, however, since I last played the game.

About the buffs: I don't know, if you loose them. But see it as tthis: The buffs are edicts and behaviors of the current emperor. Changing a dynasty means changing the emperor normally... (a dynasty is normally called after the rulers name after all...) So it kind of makes sense, iff you loose special buffs.
I appreciate, however, that you don't loose buildings and/or units anymore. (instead you get limits. The village of the beginning, for example. You can't build more than 3. But you CAN rebuild them, even if you changed the dynasty.)
But the advanttage of much more unit- and building-variaty comes at the cost of a slower agiing, because you need to build two landmarks every age, if you want all units.
So you have the "pain of choice": fast adavancing, but loosing several speical units and/or buildings or teching and much slower time-advance, because you need to build the second landmark every age first.

As for Ming-dynasty: I see realy no reason to not change into tthatt, eventually. Except the war in so intence, that you just don't have the resources.
Cacomistle Feb 21, 2023 @ 8:25am 
No. Fire lancers in yuan dynasty are better than grenadiers, its less expensive, and the speed is kind of a side-grade to hp anyways. So if you have the resources to go for a dynasty, just go yuan.

Only incentive I can see for ming is if you want the second landmark. Great wall gatehouse is pretty strong and hard to take out, so if you absolutely need it you may want to go up to imperial with it, and in that case in a game where you start banking resources you might want to build the spirit way.
Last edited by Cacomistle; Feb 21, 2023 @ 8:28am
Slime Feb 21, 2023 @ 10:12am 
Originally posted by Migromul:
Originally posted by Slime:
It doesn't seems making sense though. Why would we lose the buff after we enter next dynasty? This design is ridiculous since we paid the resource for that buff but it then vanish just because we enter different dynasty.

As far as I remember you even lost dynasty units and/or the ability to build the special dynasty-buildings, when you changed. It's been a whiile, however, since I last played the game.

About the buffs: I don't know, if you loose them. But see it as tthis: The buffs are edicts and behaviors of the current emperor. Changing a dynasty means changing the emperor normally... (a dynasty is normally called after the rulers name after all...) So it kind of makes sense, iff you loose special buffs.
I appreciate, however, that you don't loose buildings and/or units anymore. (instead you get limits. The village of the beginning, for example. You can't build more than 3. But you CAN rebuild them, even if you changed the dynasty.)
But the advanttage of much more unit- and building-variaty comes at the cost of a slower agiing, because you need to build two landmarks every age, if you want all units.
So you have the "pain of choice": fast adavancing, but loosing several speical units and/or buildings or teching and much slower time-advance, because you need to build the second landmark every age first.

As for Ming-dynasty: I see realy no reason to not change into tthatt, eventually. Except the war in so intence, that you just don't have the resources.
For current patch you keep the unit and building but you will loose the buff.
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Date Posted: Feb 19, 2023 @ 1:23pm
Posts: 12