Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And you will force tthe opponent to destroy double the landmarks you normally need to destroy... And that against a faction which focusses on defences. Okay, if you stay in song, it's still 7 (plus your starting viliage center). I'm not sure... Are all villiage-centers considered landmarks? or only your starting one? (I nearly never build a sedond village-center...)
As far as I remember you even lost dynasty units and/or the ability to build the special dynasty-buildings, when you changed. It's been a whiile, however, since I last played the game.
About the buffs: I don't know, if you loose them. But see it as tthis: The buffs are edicts and behaviors of the current emperor. Changing a dynasty means changing the emperor normally... (a dynasty is normally called after the rulers name after all...) So it kind of makes sense, iff you loose special buffs.
I appreciate, however, that you don't loose buildings and/or units anymore. (instead you get limits. The village of the beginning, for example. You can't build more than 3. But you CAN rebuild them, even if you changed the dynasty.)
But the advanttage of much more unit- and building-variaty comes at the cost of a slower agiing, because you need to build two landmarks every age, if you want all units.
So you have the "pain of choice": fast adavancing, but loosing several speical units and/or buildings or teching and much slower time-advance, because you need to build the second landmark every age first.
As for Ming-dynasty: I see realy no reason to not change into tthatt, eventually. Except the war in so intence, that you just don't have the resources.
Only incentive I can see for ming is if you want the second landmark. Great wall gatehouse is pretty strong and hard to take out, so if you absolutely need it you may want to go up to imperial with it, and in that case in a game where you start banking resources you might want to build the spirit way.