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Things are on a grid in aoe 4, but doesn't feel like it sometimes, because people can walk in between buildings. Walls are more you place wherever you want, they don't have to be grid aligned.
Building a base and army in aoe4 is like most rts, like the other aoe's, starcraft, etc.
In age games the maps are not completely generated like in war selection, but still are to a degree. Age of Empires has map archetypes that will have variations from each seed with things like resource spawns but will have the same general terrain layout.
Age of empires starts you off with a town center and a small amount of workers just like war selection in age1 (stone age). You gather resources and freely build your base same as war selection and then age up, same as war selection.
War selection borrows many aspects from age of empires and other games.
I think their biggest difference is how team games play out. In war selection you have many more players for one and then you have 'front line' and 'back line'. etc. Age is more uniform with how players spawn around the map.
I would also say age of empires is much more competitive and fast paced and BALANCED compared to war selection.
If you are interested in seeing some good recentish competitive games check out this set from the winter team championship semi-final
Game1 start:
https://www.youtube.com/watch?v=fWvzpZJ0dUw&list=PLSqfaLuXkoNG4_1H_p-Rm1W_Sp_U6q1MT&index=57