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回報翻譯問題
Consider me corrected, thank you. I do stand by my point though that the original civs were essentially carbon copies of each other up to a small group of aesthetics and similar gameplay, with occasional unique units. They cannot be fairly compared with AoE4 in simple terms of how many civs there are.
"I'll throw everything and see what sticks."
1/ and 2/ doesn't really matter at this point
But, I will endure this and say: CoH2 has 5 factions. Amount of playstyles that you can employ is way bigger than AoE4 ever be, even without additional features that AoE4 has, both taken from CoH2 and AoE2.
Early LT, vehicle spam, cheap unit spam, sniper / mg, artillery play...
How different is civ really if every playstyle finishes on all siege meta that was case at release? Maybe you can find 2 and 3 additionals ones. And prove me wrong if you can. I'm open to arguments that actually tells why I'm wrong. If not, then maybe you are in wrong, but trying to for all of the cost prove every single point that actually fit your current mood but not tangible opinions.
3/ I responded to but you neglected entirety of response.
to sum it up:
AoE4 lacked qualities of AoE1 like
- editor
- taunts
AoE4 lacked qualities of AoE2 like
- ability to choose color
- specialized vo for both in-game and pre mission screens
some of those may be added after year of waiting, while still people are having issues with basic content of AoE4. AI that proves no challenge? Check. Editor that is hard to use? Check. Honestly I could strive for more, but simply saying that AoE1 / AoE2 and AoE4 has same content at launch is just lie.
actually, if you want to defend AoE4, content wise actually AoE4 provided more missions than AoE2 AOK. Of course at cost of quality of said missions.
So you said your opinion and assumed that is fact without adding any tangible evidence to actually prove your case.
1/ IDC
2/ ok... when? I'm not going to scroll your SF posts.
Funniest part, is that actually I have 2/3 of your playtime on Steam with this game. Also last game - 26 of September. Yet you are here all and high talking us how AoE4 is best of AoE.
3/ "no u" level of argument.
nowadays its with 10, with addition of Malians and Ottomans, but no Asian or Scandinavian civs yet.
https://www.youtube.com/watch?v=KfuXt2B-aKg
I am lamenting the lack of any play beyond MMO, which many people hate.
For single player there are only four campaigns, ie 4 Civs. NOT 10.
In the original, since it was completely one player, the 11 civs you speak of actually had back-story.
If I wanted to just mess around on maps and get yelled at by immature children, I'd still be playing Starcraft.
Actually only Saracens, Teutons, Mongols, Celts and Franks if I recall correctly. Rest got their time in AoC
What do You talking about?
Original Age of Empires has 3 campaigns - Voice of Babylon, Glory of Greece, and Yamato
Original Age of Empires 2 has 4 campaigns - Joan of Arc (Franks), Barbarossa (Teutons), Genghis Khan (Mongols), Saladin (Saracens)
+ simple tutorial campaigns
simple tutorial campaign which actually had more going for than AoE4 scenarios.
yet still I fail to spot much difference between different civs playstyles, until those are forced ones [mongols, rus].
No
In William Wallace (AoE2) or Egypt (AoE1) campaigns is 1 mission for moving units, 1 mission for collecting resources, 1 mission for advancing to next age, 1 mission for training units etc
In AoE4 (and AoE3) is all in mission
+ There are Art of War missions in AoE4
Yes.
Simply because they put some effort into actually making tutorial into cohesive story with voice over, while AoE4 simply says: "fk this, lets regress from standards that AoE had from AoE2".
Also design wise, some AoE4 missions are glorified slumbers similar to Razzia from Berbers campaign, or RPG lites, that are similar if not lower than some custom scenarios that you actually can find in AoE2.
"Art of War" is the one of the simplest type of campaign type that you can craft.