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New civs take time to develop. It isn't like AoE 2 with HD and DE where the dev team started as modders for that game thus now can easily make new ones.
The original AoE 3 e.g. started with only 8 civs, it took them one year to add another 3 with the WarChiefs addon and another 3 came the year after with Asian Dynasties. I assume AoE 4 will do something similar.
The original Age of Empires 2 had 11 civilisations, which shared only 4 cultural aesthetics (making them largely copies of one another) and largely played the same way except for some special modifiers, as well as 5 campaigns.
This was only broadened after the HD edition came out over a decade later and started bringing out paid expansions.
All in all, if you take the amount of effort put into each faction, AoE4 has certainly matched AoE2 in terms of early content in my opinion. You can expect more civilisations over time and hopefully more campaigns too, I'm sure.
Small correction: OG AoE 2 had 13 civs, the 1st addon (The Conquerors) which came out in 2000 added another 5.
Do You remember/played original Age of Empires 3?
Not Definitive edition, without expansions
AoE 2 started with 13 civs, so 5 more than AoE 4, idk how that's "loads of civs".
On a superficial level, yep - in detail? Nope.
aoe2 is copy paste, go play aoe4
AoE1 - 12 civs
AoE2 - 12 civs
AoE3 - 8 civs
AoE4 - 8 civs
----
AoM is a special case
3 mechanicaly different civilisations
With major and minor gods serving as "subfactions" providing aditional units, technologies and bonuses
AOE1 (1997)
AOE2 (1998)
AOM (2003)
AOE3 (2005)
AOE4 (2021)
Release year tells absolutely nothing for this kind of game.
so you are saying that year of production tells nothing about
- player expectations
- tools available for devs
- hardware available both for players and devs?
release year tells way more than you want to admit.
ed:
yes. I made mistake, RoR was released at 1998; still show how much time was between installments and how much progress in actual dev tools, work pipelines and other progressed.
doesn't change fact that Relic had tons of time to made game (AoE4 first info was released in 2017) compared to 2 y development cycle of AoE2.