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Nah, it's fine. Imo, quite similar to AoE 2 where you have to divide the ingame time by 1.7 and get a similar result.
I also think the armored units are rediculous at age 1 or 2, because if you didn't throw away getting age 3 before 8 minutes by building 3x more non-hard hitting units than the 'rushers' have in armored, then you just die or get set back so far that you might as well have had the army.
Even if you live, it's because they sent a force once. All they have to do is send another and you have no army to counter at all.
I have a feeling it's just me not knowing the counters, but when there is only horsemen, archers, spearmen and bad towers, you'd think it wouldn't be so difficult to know.
Age up ASAP and that means you put workers on building the landmark rather than continuing to harvest resources (unless playing Abbasids, who age up without needing the labor force to do so). And you put a bunch of resources, too, into building the landmark obviously. That can have a snowballing effect on things, there.
Further, it depends what landmark you got up and what other benefits there were to aging up in itself. Aging up ASAP means more is *available*, but do you have the resources to do much of any of it for the X number of minutes right after aging up? But again, what landmark? One that helps pump out longbows in a hurry might be great... one that functions as a defensive structure might be great IF placed usefully... one that just unlocks a few techs might be a problem.
Also, don't underestimate archers... they can still be quite useful later on. As in, oh, your opponent rushed to get 10 gunpowder infantry units? Ha, a larger group of archers is going to chew them up and at lower cost overall cost.
Aging up is a bit fast in AoE4, but archers, especially upgraded archers, can still be a nasty shock to a player who overconfidently spams a blob of just 1 unit type... hand-cannons, but also Jannisaries, can take a surprising amount of damage from archers.
The point of Age 1 is too have a 2 minute room to explore the map AND make a strategy. The way you mange your first 10 villagers is very important and can be very different whether you are planning to go fast castle, mass a feudal army, or any other strategy.
I used to get frustrated by this but then something clicked and I realized it isnt that much of a big deal. Armored units, specially knights, are super expensive and you can easily get a bigger number of feudal army that can beat them with almost the same cost.
Fun fact is that in the wololo tournament, French lost most of the time to feudal armies ( like this match). Its more about training your timing and practicing against armored units to see their limits.
technically this is what the blacksmith is for. The first ranged armor you can get in feudal makes a massive difference (and thats why 90% of the time everyone gets it as soon as they age up). Light cavalry with just 1 or 2 ranged armor become a menace against a sheer archer army.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Only a few factions get armored units in age 2. They are very expensive that early as well. Men at arms, for example, can still be beaten with just archers. Sure, the archers don't do much damage to them, but they don't cost gold and far less food. They are still faster than the MAA. They can just wear them down.
MAA don't hard counter anything. So if you go archers to whittle away at his MAA, and say he goes longbows to support his MAA and pick off your archers, then you add in horsemen. MAA aren't going to do a very good job at keeping those horses off his archers, and his army is SO much more expensive than yours if he's building both MAA AND longbows. Now he needs tons of food, wood, and more gold than you'd normally be mining in age 2. Your army requires only 2 resources.
So now maybe he adds in spears to stop your horses. Fine by you. Now he's making spears instead of MAA, which is exactly what you wanted in the first place, right?
It only becomes a big problem if you get stuck in age 2 for too long and your opponent manages to build up a large force of them.
But thats a general issue with games that forces too much on MP.
Everything has to go fast.... fast win, fast battles etc...
most People don't want to spend 1 hour on a single match
alot of people want maximal 15-25 minutes to spend on a single match.
I wish a modern empire earth :3
And if they get to Age 3 really fast, you can expect they don't have many units, so maybe you can surprise them, if you have units yourself.
I'll agree to one thing though; it's true that Light archery units get very useless very fast, being countered by too many things. But then, y'know, just make something else!
Yes, ridiculously so as to hardly be called an age
And 5 min is waay too long to age up, try more like 3-4 min,
It is not too fast, You can not do many things in Age 1 anyway
This is reason, why Age of Empires 2 DE received the "Empire Wars" mod, when the Age 1 is completely skipped
Spend some more time with playing, your skills will improve