Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
AOE 2 has more civs and campaigns, but that's because of 20 years of DLC. AOE 4 will catch up to that eventually.
Might be helpful when you are just learning playing against the computer but if you plan to play online it really isn't something that you should become reliant on.
TBH, I rarely use it in AOE 2, but sometimes, when you have armies/camps on opposite sides of the map, or you have defend one camp while escorting something across the map. I really need it. I don't see it as cheating because IRL, two armies/camps are going to have two separate commanders, not one trying to control both at the same time.
this is not even mentioning all of the many missing features and customizations. no diplomacy, these awful narrated campaigns, the awful missile mechanics. AOE2, especially DE, has campaigns that annihilate this games.
AOE2 is a proper and classic RTS, whereas this game is an e-sportz wannabe designed to be mass marketed and "accessible." And rightfully so, it will fall into the dustbin because it will not satisfy any group.
There are also a ton of reasons why someone might prefer the older game, the key reasons are likely 20 years of polishing as well as all the content and dlc that came in that time.
Despite that aoe4 has years and years of polishing and balancing ahead of it, to me it already feels more intuitive, smoother and more responsive and each race feels completely different to play much like star craft and yet that only has 3 factions. We already have 8. Some functions that are missing the devs have already promised to implement too.
Oh, and more civs to play as, which is always a good thing. Can never have too many civs in a game like this. If AoE 4 released with 100 civs to play as I'd still say there's room for 100 more.
- More options in custom game
-- Regicide gamemode
-- Empire wars gamemode
-- Diplomacy
- Better overall starting campaigns (I mean AOK ones)
- Civs maybe are simpler, but it's easier to learn them.
- UI is much better, no question about it in both game and tech tree department
- Much more QOL features
- More depth in
-- Building repair cost
-- Arrow accuracy
-- Farm costing wood to replenish
- Better support for custom content right from the release (editor, random map script)
- Better casting support (which is weird because CoH2 had pretty good casting support too...)
Also subjectives like
- Game looks better in architecture aspect
- Game feels faster overall even if early is pretty slow (still good reminder -> AoE2 plays in 1.5x - 2x while AoE4 play in 1x speed.
- Civs have more pronounced unique bonuses and units.
AoE 4 has some more notable balance problems, especially regarding siege.