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The Vs. AI skirmish mode also leaves something to be desired. It is great that the AI, at this point in time, does not really cheat and plays like a player but on every difficulty level available the AI is too easy once you learn to just rush down their villagers. The AI seems to be arbitrarily capped on villager count and military population. Plus, one early game raid will devastate the AI economy in 1v1 particularly even on the Hardest difficulty. Definitely seems to be playing on a script.
Overall I have gotten my money out of this game and it is fun but you need to be dedicated to the RTS genre to justify the small discount on a $60 game.
As for OP, I think its worth it.
Whether you agree or not, it matters not. A fact still stands - AoE4 is highly geared towards competetive multiplayer. Campaigns, Masteries, Art of War challenges - they all serve as introduction to multiplayer. I mean, you don't really need to learn how to age up in 5 minutes if you only intend to ever play against the AI.
Which is a shame really. I was able to stay between 1950 and 2150 during HD's early years from nothing more than playing with AI for years on end.
Hopefully they dont use built-for-multiplayer as a crutch excuse and actually use the added attention as a groundwork for more and better singleplayer/co-op features.
If you feel campaign and masteries levels does not enough, you can create your own skirmish game. The good part is when you create your own skirmish game, the map will be generated randomly (or fixed if you specify the seed number)