Age of Empires IV: Anniversary Edition

Age of Empires IV: Anniversary Edition

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As someone who is new to RTS genre, is this game hard to learn and access?
I find Totalwar really compiicated since there is a lot of micro management, as well as 4x games like Civ. Is this game any easier than those? Thanks!
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Beiträge 114 von 14
VoiD 10. Dez. 2021 um 22:11 
Sort of, it's not hard to learn to play, quite simple actually.

But if you are going to play competitive multiplayer RTS are often the most difficult games in the world.
Ursprünglich geschrieben von PoogieZa007:
I find Totalwar really compiicated since there is a lot of micro management, as well as 4x games like Civ. Is this game any easier than those? Thanks!

It is very simplistic...sadly...if you ever played aoe 2...it is a dumbed down version that has less to offer....enough so that is not worth spending time on....I would recommend aoe2: DE version over this, for now...or sup commander
Ursprünglich geschrieben von VoiD:
Sort of, it's not hard to learn to play, quite simple actually.

But if you are going to play competitive multiplayer RTS are often the most difficult games in the world.
Back in the day RTS's were thinking games, nowadays sadly they are built for brain dead people that learn a build order and repeat it brainlessly, thus it becomes only a click speed thing, not a thinking challenge...
VoiD 11. Dez. 2021 um 0:06 
Ursprünglich geschrieben von *| Lion Heart |*:
Ursprünglich geschrieben von VoiD:
Sort of, it's not hard to learn to play, quite simple actually.

But if you are going to play competitive multiplayer RTS are often the most difficult games in the world.
Back in the day RTS's were thinking games, nowadays sadly they are built for brain dead people that learn a build order and repeat it brainlessly, thus it becomes only a click speed thing, not a thinking challenge...
I had the feeling that it's the opposite, old RTS games, and the modern ones using old mechanics are often the clickfest and speed contests.

IE: The old unit production queue used in AoE games, and starcraft, for some reason, every time you click for a new unit you spend the extra resources just to leave it in the queue, instead of spending it when the training starts, so it encourages you to move all over the map producing a new unit in every barracks every 15 seconds so you won't waste resources on queuing and instead get to build something else imediatelly.

Also, what people call a need to micro armies is often just poor or non existant army AI, like archers all shooting at the same target, killing it with 3 arrows and shooting 25 more into the dead body unless you spread them all and/or aim them all individually, when the AI could just spread out the shots on their own and not waste additional shots on a target they know it's going to die, all menial tasks that don't require any thinking at all, just faster clicking, and it's a relic from the old age of RTS when programing and game design ideas weren't very advanced.

That being said it's not like RTS, a dead genre, have many modern counter examples, I mean, some people are still playing archaic games from decades ago due to the lack of new products so~
Ursprünglich geschrieben von *| Lion Heart |*:
Ursprünglich geschrieben von VoiD:
Sort of, it's not hard to learn to play, quite simple actually.

But if you are going to play competitive multiplayer RTS are often the most difficult games in the world.
Back in the day RTS's were thinking games, nowadays sadly they are built for brain dead people that learn a build order and repeat it brainlessly, thus it becomes only a click speed thing, not a thinking challenge...

Except AoE 2 (and 4) were always about build orders. They were just figured out over time. In case of AoE 2, it's quite useful to know a generic 21 pop build + one or two others so you can change flexible between them
Zuletzt bearbeitet von FloosWorld; 11. Dez. 2021 um 4:36
Depends on what you expect ?

Playing semi competitivly on the ladder ELO 1300+ ?
easily need 200h+ to be able to do that.

playing really competitive on the ladder (ELO 1600+)
you need more than 1000h as a new player

Beat intermediate AI in skirmish ?
everyone i know even though they are bad @ RTS could do it first try.

Playing AOE4 on a low level is not hard
playing AOE4 on a high level is extremly hard
Ursprünglich geschrieben von *| Lion Heart |*:
Back in the day RTS's were thinking games, nowadays sadly they are built for brain dead people that learn a build order and repeat it brainlessly, thus it becomes only a click speed thing, not a thinking challenge...
Build orders = optimization = min-maxing
Its in every single game, just maybe named differently.
Zycat 11. Dez. 2021 um 4:38 
Ursprünglich geschrieben von Sonnenbank:
Playing AOE4 on a low level is not hard
playing AOE4 on a high level is extremly hard

Which can be said on almost every competitive games out there, be it AoE4, Starcraft 2, (insert MOBA here), PUBG, Call of Duty, Counter-Strike, Hearthstone, Tekken, Street Fighter, and so on.

The minimum skill requirement for a classic RTS game like AoE4 is a bit higher than most since there are a lot to learn to be able to play semi-decently unlike FPS, MOBA, or fighting games (MOBA is originally a mod for RTS anyway).

Short answer, it's not as pick-up and play friendly game like others.
Zuletzt bearbeitet von Zycat; 11. Dez. 2021 um 4:39
Well i was a competitive player in the "early" of RTS 18 years ago in 2003
i played starcraft broodwar competetive in leagues(BWCL) und ladder (PGT,ICCUP,WGT)

I can tell you 18 years ago it was all about macro and multitasking.
same as in AOE 4

@zycat
i agree
Zuletzt bearbeitet von Sonnenbank; 11. Dez. 2021 um 4:41
I think AOE4 is kinda ez to learn, in fact this game have tutorial feature which called "art of war" which can lead you learning from zero basic, also it push you to think how to do better and will give you a gold/silver/bronze medal if you achieve certain accomplishment. Beside that, campaign mode is another good way to learn how to play this game while enjoying some good clip before and after every mission.
skooma 11. Dez. 2021 um 4:54 
Ursprünglich geschrieben von *| Lion Heart |*:
Ursprünglich geschrieben von PoogieZa007:
I find Totalwar really compiicated since there is a lot of micro management, as well as 4x games like Civ. Is this game any easier than those? Thanks!

It is very simplistic...sadly...if you ever played aoe 2...it is a dumbed down version that has less to offer....enough so that is not worth spending time on....I would recommend aoe2: DE version over this, for now...or sup commander

Ignorant lmao
Vaati 11. Dez. 2021 um 7:59 
Nah, you'll learn quickly and easily.
Inaho 11. Dez. 2021 um 8:16 
The base mechanics itself are easy to learn, the art of war and campaign do a pretty good job of teaching the basics if you never played an AoE game before.
Ursprünglich geschrieben von PoogieZa007:

I find Totalwar really compiicated since there is a lot of micro management, as well as 4x games like Civ.

Is this game any easier than those? Thanks!


Not hard to learn, but hard to win if you want to play PvP.

Strategy gamers are clinically insane when it comes to anticipation and speed.

Gamers hate to lose. People that play these Relic games will eat you alive. In the end you'll resort to complaining, like everybody else.

Most gamers that lose while playing video games blame their losses on the game itself and then join the masses in the forums to bicker over balancing.

Buff this. Nerf that. That's all these Relic games ever amount to.

The only full gameplay footage that I watched of this game had one of the players start complaining about balance at the 20-minute mark, then he dropped out.

After that I watched one more match of a rush, and I'd had enough.

I spent a decade playing these games and nothing ever changes. Same patterns, over and over, whether in-game or in the forums. Not only that, but this is a remake of the same damn game. There is zero incentive to even want to try it.

Lack of innovation and imagination x 1,000.
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Geschrieben am: 10. Dez. 2021 um 21:53
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