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This is a strategy game, and REPLANTING farms is by my opinion not "strategic" rather busy work the game doesn't need.
Because choosing if you want to invest one resource to gather (or rather generate) other resource is not strategic. I dunno what I hate more - OP blaming wrong thing or you pretending that it's "not strategic" to have consider, if you want to invest more wood into food generation or not.
In AoE4 you literally get free infinite food (and gold) for little wood investment. I didn't like that aspect of AoM and AoE3 neither I liked how clunky was (and still is) AoE1.
Also auto reseeding on itself is totally fine.
Age of Empires 7 is out now for $199 (DLC not included)
All farms and farm placements are auto
Resource gathering is auto
Building placement is auto
Combat is automated
Everything is auto
Basically you buy the game, click the pre-launch mandatory BLM solidarity affirmation check box then sit back and watch your LGBTIQP++ POC villagers auto play the game for you while you kick back in your pod and enjoy some tasty soy flavoured cockroach meat to the sounds of Chinese propaganda playing over the communal loud speakers.
Mfw zoomers will still say the game's too hard lmao
Sips coffee. Honestly I fished AoE4 farm logic working in real life, it would at least finish world hunger or something.
I guess we also have to replace the "simplistic" trade mechanic with the one from AoE1, because it's more "hardcore". You know, there's no trade caravans, only trade ships (so land maps have finite gold), no neutral "trading posts" and instead of generating gold, the traders deplete one of your other resources in exchange for gold. And no such thing as instantly exchanging your food for gold on the marketplace, no, you have to wait until the trading ships sell it about 30 units per trip.
Also remove shift-queuing orders. It has to be like AoE1, where you can't even shift-queue actions, you can't order a villager to build 5 houses in a row and the go mine gold after he's done, no, you have to babysit them manually after they finish whatever they were doing. That is totally something that separates the noobs from the pros.
And make the farms unable to be walked on like in the original version, because that definitely won't be annoying.
AoE1:DE has toggleable farm reseeding too. Thankfully.
Because needing logs of wood to replant your field is totally realistic.
I, however, have better things to do than babysit moron peasants as they stand upon barren fields waiting to get smoked by a clump of Hussar and Cav. Archers.
Using wood tools to make farms is good enough in game where you create weapons from gold, people eat once at birth and where you need Town Center to create villagers.
Farms costing wood gives additional depth towards resources and their spending in AoE2.