Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
China does have Crazy cannons late game, that is a fact. I've played a couple games against China and the most success I've had is when I hard rush them or when I play way much more greedy than them and build such an economy lead that I can just constantly spam units and stay 200/200
That is why we have two different realities here. English is strong in 1v1 because of that short lived power spike in feudal, yet is hardly as good in 4v4 with its unimpressive and trivial military in imperial and post-imperial. Chinese is garbage in 1v1 because it's extremely weak early on and that's all that matters in that mode, yet they absolutely dominate team games because of the absurd amount of late game boni.
When talking OP, people mean really crazy, cheap and disgusting strats, that are hillariously overperforming compared to what you need to pull it off.
A blob of Fire Lancers with Yuan runs faster than any cav so is virtually untouchable, and takes seconds to delete any landmark or wonder from existence. The only requirement for it to go online is for Chinese player to survive until castle, and the only counter is to wall the whole map, then wall around landmarks, then specifically go out of your way to hide the landmarks in the most deserted areas of the map. This leads to every game involving Chinese (and every game involves one, they're team games meta now) becoming Fire Lancer-fest and two blobs running around in a bid who wipes the enemy's landmarks first.
China and Dehli freak people out though, because they assume that if there's not some super-powerful thing in age 2, and only moderately powerful things in age 3, that it's not gonna get worse. But much of china and dehli's power is backloaded. If you let them come into their own, you've made a serious problem for yourself. It's not like they're so OP they can't lose, but you'd best be ready to get serious about things.
But even then, they only show their full strength with the right circumstances. Dehli requires massive food and gold supply. So disrupting that can stop Dumbogeddon. China has mastery of defense, so you either need to prevent them from properly digging in, or bring a push designed to shatter stone walls, keeps, and blast down artillery. An armored force, because you can expect their auto-repairing stone walls to have ranged forces on top, with artillery behind, placed for supporting fire.
Don't let china turtle the sacred sites, or a wonder. Ever. It will cause you to lose most likely.
Also, a lesson from AoE2 - never leave anything important undefended. Ever.