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Generally speaking though, I am getting more and more Company of Heroes 2 vibes with this one. Back in that game my constant concern was what I'm gonna do when German heavy tanks come by - here I'm thinking how to counter French royal knights for the whole game. There I considered bunkers a pointless resource sink - here it's the same for walls and outhouses.. I mean outposts xD
Yeah, they're okay as a get out of jail card when the enemy is about to snipe some of your vills and they're also neat in case of some civs such as English as you're well aware. And they also have a tertiary role of providing map sight, which is useful in knowing what your enemy is up to.
Other than that? Vills time would be better spent towards making an actual army. Whoever is on attack is automatically in more favorable position than one on defense - you can force engagements on your terms, you can disrupt eco, all the while your own is booming safely behind the lines.
I play CoH2 as well lol.
Bunkers are moot because they just give free XP to mortars and AT guns; indirect fire isn't really a factor in AoE, nor is long range siege at 6 mins in.
I play Rus, so I enjoy wooden forts, but for outposts honestly what's needed is Arrowslits for free at feudal age, and perhaps the same whistle-alarm mechanic as Scouts on sight of enemies.
Dark age it's just for LoS, really. Feudal it should be a rush defense.
Saying that, bunkers in CoH2 mostly are seeing minor play (I personally use them for support play as med station). Compared to Outpost, Bunkers in CoH2 doesn't matter that much. Outpost in the another hand, are important tool to boost up certain unit attributes for certain units. Mongols - speed, English - fire rate. And compared to bunkers, Outposts does not have any cost-effective alternatives (when bunkers have alternatives with moveable half tracks, mgs). And losing bunker in any point of time in CoH2 ranked is much more painful than losing single or even multiple outposts - because they cost much more less compared to CoH2 man power gain.
Comparing AoE4 outposts that can be created by 1/200 population to structure being created by 6/100 population is utter silly as well in that aspect. Outposts cost almost nothing in late and not that much in early compared to CoH2. Also how much vills do you need to sustain constant outpost production? Less than 6 prolly.
As for OP - stone cost prolly will stay. It has clear "defense" resource role for most civs. And if wood only repair cost stays, then with abundance of resource on AoE4 map, I'm not seeing any reason to change type of cost but rather distribution of it to 75% wood 25% stone.
Does it really? Even a trebuchet two-shots a base outpost, springald spam also works on them due to their low health and a bombard straight up one-shots it. I never had a game devolve into that and I LOVE spamming outposts myself.
Remember it's an immobile emplacement that can't really push the enemy once you have the advantage, making it effectively dead weight until you're pressured, and even then it will not amount to much after feudal from my experience.
Hence why base outposts should be a bit more durable and their upgrades not so stone intensive.
The only thing I've personally ever seen mongols spam is scouts, springalds and lancers, never keeps.
Right now I find rams as beeing too efective against walls while it should be good against gates though perhaps less costly. I am mentioning rams for to prolong outposts life I usually try to wall them but it is pointless if two, three rams just smash all. Trebuchets are at least bit missing them but rams and end of buildings are bombards.
I wish I had settings to dissalow gunpowder units or at least bombards for with their crazy rof and siege bonus any buildings are just ruins in a blink. While I hated artillery in AOE III for not having min range and having crazy aoe dmg I prefer artillery of AOE IV in sense vs units but not against buildings.
So outposts, keeps, all buildings problem IMO is not about themselves only but also how siege, especially rams and even more bombards work right now.
https://www.youtube.com/watch?v=Qm0Sk8kexAE
I might just do it against the french and the mongols, they deserve it :P