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Enjoyable or not is a matter of opinion.
Don't like the gameplay? Maybe it's not the game for you.
Furthermore, if all you're getting from watching other guides is "fast rush" then you're missing the forest for the trees. The point is efficiency in your actions, including strategic decision-making.
"What do you mean the hotkeys are bad? I have no complaints about the hotkeys!!!"
"I lost to Chinese three times in a row, Chinese OP plz nerf!!!"
Noobs are always the perfect examples of Dunning Kruger effect.
The older player know one thing too : Rhe first AOE2 (original,bot De-edition) have only a population of 75 and later in multplayer of 110. So all fat sloer and every unit was important.
You must find the right balance netwwen economy and military. Such stupid rusher mess like in the newer AOE-games will not possible there.
But you will not find any server it will only play with lower population.
Lol many mainstream-kiddies cry for more population than 200 so their simple rusher-gameplay will work better with higher population. So most gameplay is the same,only rushing/fastclick,thats all. And such games call tactical ?????
Will never understand why cry so many babies for higher population. When you have many units to manage on the sreen gameplay will be more hectical. Impossible to manage over 200 ver well.
I remember of the good old time of AOE2 (original) Yes it was an RTS and yes is have had a fst gameplay too. But not so fast like the newer hectical ruher gaqmes.
So only play with lower population is one solution to become a slower gameplay,but perhaqps some other settings too.
But the "modern player-community" semm to be to prefer only hectical actionmess and will get boring when they must use their brain more than a fast clickfinger.
Same with all the "tactical shooter" .The only tactical is the word tactical in the game.
Best example the rambo-action-mess Insurgency Sandstorm.
With a little better military part and multiplayer-options Northgard will be a very great game.
But so idiotic the gameplay in AOE 4 where the only tactical guides are build and rush faster and no other tactics (or not very often).
What is "REAL tactics"? What even is Northgard? "very slow" "a lot of time to think" is subjective.
Define tactical. So far it's only your opinion.
That what sells. The trademark holder (Microsoft), publisher, and game dev are not stupid and it probably was decided to be this way early in development. Can't please everyone unfortunately.
Play Northgard then, and cry to them to make a better "military part and multiplayer"? Again, opinions.
Tactical is N O T when a player hit very fast all hotkeys and will so win the match
Only some examples. Tactical is for example you have time enough to spy the enemy base,order your units to some position,give orders to aggressive,defensive hold position (all missid in AOE4,but AOE2 have it).
But when you spend too much time for your military and forget to build all the time villagers you will loose very often too.
All the gamemechanis will work only if you play like the best fast-click.idiot and rush a lot.
Will not give more examples what is tactical. But tactical is not a fu..... hectical gameplay where you must have a clickrate every second to win a game.
Dont know if you know the very old games like Moon Project,Earth 2160 ect. They are RTS games too but have had many comfort-function to reduce hectical gameplay.
But i see,the newer playergeneration know only 1 gameplay......hectical rusher gameplay.......thats all.
And such mess call they tactical,loool !!!
Or Rise of Nations was a very great game too and was not such hectcal like AOE4.
AOE4 have only simple-gameplay with some different nations,but the maingameplay will every time the sh.. fast click rusher gameplay.
But sure it make no sense to discuss with blind fanboys they will prefer such simple gameplay.
And AOE4 miss many standard functions it AOE2 have it (all the different order for your units like patrol,hold position,defensive ect:)
Lol such an expensive game but only a light-version of AOE2 and fanboys love it and buy it for 60 euro.
Yep.....blind fanboys like so often you see in steam and they will defend every mess (and now such high price too.)
Eh no, you're most probably refering to AoE 1 here. AoE 2 always had the option to be played with 200 population in both Single- and Multiplayer and as far as I've heard, people even rushed back then.
If you don't like rushes you should consider to take a wild guess and produce counter units to potential rushes.
Rushes and raids are btw a valid strategy to harm the opponents eco.
Real Life or not, strategic speed do play a role in combat and war.
You fail to adapt, or you adapt slowly, you get knock out.
Thankfully this is a game. So your failure is quite a small lesson
Then it's not possible. Probably time to move on to another game perhaps instead of flaming here. It's the design direction of the game and the executives (Microsoft and such, the owner of the trademark) will probably not change it to cater for your so called "tactical" gameplay.
Unless you want to wait for mod tools to come up and make your own mod and/or wait for someone to make a mod to your tastes.
Even First Person Shooter has RPG Wizard based Ziggurat, Military type COD, Scientific Doom or Serious Sam like.
This RTS style unfit you has nothing to do with this RTS quality.
It is only
1) Your taste
2) Your skill at studying a product before purchase
3) You decided to go into PVP yet unwilling to adapt and recognize own weakness
He basically made the exact same post in the AOE2 forum 2 years ago.