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Oh, indeed! Haven't played China much and never noticed those 2 techs in a workshop.
Reload Drills – Reduces the reload time of Bombards by 33%.
Pyrotechnics – Increases the range of gunpowder units by 20%.
This is a gamechanger :)
The Chinese have nest of bee's which is my personal favorite artillery in the game.
Rus have the best hand cannons.
I'm mean you figured it out already.(It's France) ;)
France is fun for it's kaboom imho. I would like to see the Chinese receive buffs, due to how weak they are overall, they need it and it makes sense. If we see the Ottomans then I would like to think they would be gunpowder oriented.
France is my favourity civ so far, but the lack of workshop culverins is a shame. They are just so great to snipe out enemy artillery.
Despite China is just not my cup of tea I have to admit the range bonus is nuts. Bombards can fire from a safer distance and at a higher rate.
They have walls and cannons with twice the hp anyone else has. and their walls regenerate from a keep tech. As well as having nest of bees which are the only artillery that can fire over walls.
Also they have fire lancers which are hilarious.
How does the chinese aging even work? If you want to enter a dynasty that puts you at a massive disadvantage to any other player, with all the resources you just wasted.
Yuan dynasty you just go for after hitting imp. Its 15% speed for all units so its a decent military buff. The 15% speed applies to vills and they have a cheap unique tech for 5% villager gather rate per dynasty so its a bit better than an age 3 eco upgrade. Then it gives granaries which increase their farm eco further. So I think it pays off, its at the very least better than imperial age eco upgrades since its actually cheaper on gold and gives the same % eco bonus on top of everything else. The ability to see enemy villagers is also pretty helpful (or the better siege if you went up with that landmark in age 3 but I think the siege one is a lot better).
Ming dynasty seems worthless to me. I think 15% speed is better than 10% hp, its too expensive, the pagoda is theoretically nice but you have to have relics and the apm to move the relics to pagoda, so the only thing you get out of it is that 5% villager gather rate and the grenadier, and the great wall landmark seems quite useless. The grenadier's are quite good but its not worth a 2400 1200 cost.
So I don't think dynasties are a massive disadvantage. Song I think is quite good and yuan is just a late game thing.
You also get the bombards without any dynasty at all. Obviously you have to pay for the unique techs but they start better than most end up since they get chemistry for free and 50% hp from the age 3 landmark.
I think the ones here are better than aoe 3, but not worth going for. Ming dynasty is super expensive and gives you basically nothing but the grenadier unit. Just get the cheaper nest of bees tech and go for those if you insist that you need aoe. 2400 1200 into literally anything else is a win condition too if those grenadiers won you the game.