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回報翻譯問題
Let’s not actually pretend the AI were good in past games, they all had the same issues. If you rush them, they have no idea how to react and they just fall apart. if you wall off half the map and turtle up you just overwhelm them by forcing choke points on them. I get it that the AI sucks here but give me a game that truly has smart AI that can legitimately play vs players in a competent way. It’s never going to happen, players are so unpredictable and you can’t design AI like that.
It will happen ofc. For example look at Open AI in DOTA 2, being able to beat pro players in the past. The tech is here, unfortunatelly companies are not willing to invest in it and even games with ♥♥♥♥♥♥♥♥ AI can be hugely successfull...Like Civ 6, one of worst AIs in gaming history. Hopefully one day...
First game yesterday I did an early-early rush with longbows as the English and then sent some light cav behind them for backup as the enemy was arriving. I baited them in circles with my cav while my bows kept firing free shots. It was straight up cheese. No human opponent would have been that dumb.
I only managed to kill two villagers before they were all pulled back and I guess they got housed or ran out of food because they stopped making any more of them at 30. All I needed to do then was make a bunch of rams and unleash them like a swarm of termites.
I just now did my first attempt against the hardest AI using the same strategy and I hands down obliterated them. I should probably play some more games to make sure but it almost seemed like the 'hardest' AI was actually easier than 'hard' AI. This time I interrupted the building of a stone wall and I waited inside but still just out of range of their buildings. As if they thought I retreated, they sent a steady stream of villagers through my raiding party to try and finish that wall until they had none left.
It seems like they have no idea how to get back on track if you force them off script too early. I've heard other accounts that hardest AI eventually stops sending units to attack after a while, similar to easy/intermediate difficulties, but I know from experience that the hard AI would still send massive armies after the hour mark. If I didn't attack at the beginning they would inevitably swarm me with an army of counter units.
I completely disagree but then again, to each their own.
https://www.youtube.com/watch?v=PK2LhtL3b9U
I hope so. The whole thing is an insult to the genre RTS.
I don't ask much. But if I capture and defend a "holy place", it's not too much to ask the AI to send a few military units to attack. No machine learning is necessary for this. These are programming basics!
Check out games like StarCraft 2. Or even the old game War Front: Turning Point has much better AI.
Prison if I can decide.
People who say AOE2 DE AI is better than AOE 4 AI need to watch this !
The Problem is the AI of AOE4 has no input yet from good strategies, build orders , timing attacks.....
since there was no AOE 4 multiplayer scene when it was coded
AOE2 DE has 20 years of meta gaming in multiplayer.
Of course it has better AI when the coders had 20000 replays of pro matches to get ideas about what actually makes a good effort in AOE2
compare AOE4 AI now to AOE2 AI in 1999