Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Depending on the game state and map you could even try base trading. Streltsy and springalds kill buildings slow.
You also have culverins. Culvs behind castles could snipe his siege and streltsy are a bit slow and squishy to dive without losses.
First of all they come out of an archery range, not a barracks.
Second of all, they're more expensive, by a lot, and they cost gold while horsemen don't. Rus can't get enough gold for mass streltsy unless they either get all the gold mines or they trade, and those are both quite generally quite raidable. They don't have stone walls so they can't stone wall you out of the their trade, and while their pallisades are higher hp you can force him to come over or maybe just bring a royal cannon. If they're able to set up trade, set up pallisade walls and maybe a keep to protect trade, and then push you straight down the middle, you just kind of played into their hands.
But aside from the gold cost, streltsy are 180 resources. Horsemen are 120. French can get 35% cheaper units from their keep influence bonus, so if he's capable of setting up all that gold I'm assuming you're capable of setting up a lot of these stables around keeps, in which case your horsemen cost a bit under 80 resources. Therefore, if you're producing 20 units at a time, he's producing 10. Technically they're less than half as expensive, but I think rus have better late game eco cause of bounty so we'll call it about half.
I'm not sure why equal level means he's producing double your production with a unit that's twice the cost. That's not an equal level, that's him being 4x as good as you.
But ignoring civ specific counters; that sort of deathball unit has zero mobility. The second it moves, it loses a huge amount of DPS, so if you send raids into his economy and/or constantly circle horses around his formation but out of range he will have real trouble responding or being a mobile threat, the springals are the real problem. Destroy enough of those and you can move in with mangos/bees and clean him up.
Also Streltsky are quite bad against trash units en masse, they are short ranged and there is no overkill mechanics so they tend to all fire at the same handful of targets. So masses of archers and/or horsemen are actually very effective.
Just attack move the horsemen and archers while you micro your knights to charge in and out and you can clean up the ball quite quickly.
Crossbowmen, even the non French version are also an excellent choice as they outrange the Strelts and deal solid damage so if you have a meatshield they can be a cheap counter.
Also when it comes to fighting ranged compositions like this, build a couple of rams to send out front, they soak up a lot of damage.
Easier said than done, I know, but this composition is only really scary if you try to fight it on it's own terms.
Knights would get their ass handed to them by mass streltsy unless you just raid them to death.
Even still, knights are cheaper if you use the franks keep influence bonus with the extra 10% cost reduction tech. Not that they're an effective counter.