Age of Empires IV: Anniversary Edition

Age of Empires IV: Anniversary Edition

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Zephire Nov 4, 2021 @ 9:15am
Stuck at some masteries
Working my way through the masteries in this game at the moment. But I seem to be stuck in progress on a few. Anyone that has any tips or tricks? Or maybe point out something I've overlooked?

English Mastery 9: Raise The Alarm
I've built my tower network all the way to the enemy's keep (AI) sure to have defeated way over 50 enemy units before finishing the game, but somehow this mastery doesn't seem to unlock...

French Mastery 6: In Shining Armor
I've been trying this one in two different approaches, as the text sometimes raises some doubt on what exactly is needed to achieve it...
First go, I placed around 6 stables around a keep and produced over 50 Royal Knights, that didn't seem to do it.
Second go, I placed exactly 1 stable around a keep and produced all 40 from the same stable, that didn't seem to work either ...

Holy Roman Empire Mastery 4: Resupply
Killed a whole lot of enemies while having the Two-Handed Weapon technology, despite that, it doesn't seem to unlock ...

Chinese Mastery 5: Expansion Villages
Constructed the required 2 additional villages (Age II) and waited to end before I reached 150 population, that didn't seem to do it.
Tried again, this time making sure I had at least 100 villagers, that didn't seem to work either.
Tried both the above again, this time with progress to Age III after reaching the goal set...
No luck...

So as mentioned earlier,
:AOEKnight: Any insights are welcome :AOEKnight:
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Showing 1-15 of 16 comments
Moringa Nov 5, 2021 @ 1:54am 
Don't know for the masteries you mentioned but some of them are clearly bugged (I had problems with some of the RUS masteries). Also it's a little vague whether you have to complete them in one game or over many games.

Imo, unfortunately, the mastery system is a little badly implemented. It was a nice idea but they should have done an internal achievement system instead where special goals give +100xp and winning a skirmish or mplayer game with your civ always gives you +10xp. Then after 500xp you're leveling or something. Because seriously why do I need to fight an easy computer? Stuff like that should advance naturally and not require super specific steps to go to the next stage.
Originally posted by Moringa:
Don't know for the masteries you mentioned but some of them are clearly bugged (I had problems with some of the RUS masteries). Also it's a little vague whether you have to complete them in one game or over many games.

Imo, unfortunately, the mastery system is a little badly implemented. It was a nice idea but they should have done an internal achievement system instead where special goals give +100xp and winning a skirmish or mplayer game with your civ always gives you +10xp. Then after 500xp you're leveling or something. Because seriously why do I need to fight an easy computer? Stuff like that should advance naturally and not require super specific steps to go to the next stage.

It should unlock easy master if you play easy or higher. AoE2 DE had the same issue with that too. Yea, this is pretty irritating, considering that every single mastery has that. This is just way of makeing game artificially longer that it really is.

Also easy AI giving 1000xp when some harder games are giving you only 200xp is pretty bad. I mean nothing special besides way of cheesing XP system and isn't that important but it could be done a little bit better. Besides that, it is pretty sad that I can just do one mastery at the time, but that's not the issue for me.
kek Nov 5, 2021 @ 6:48am 
It seems a lot of these are bugged or just poorly scripted so you have to do them exactly.

I managed to do Chinese Mastery 5 on the second attempt by only building the second house but no third. Get Song Dynasty and then build exactly two villages to get you to exactly 100 population, no more, no less. All in 2nd age, don't even go to the third age at all just to be safe.

It's a bit ridiculous, yeah. Now I'm stuck at "Shared Wealth" (generate 500 tax under Imperial Academy influence) which is not working either. I won't be surprised if you have to generate exactly 500 and 501 or more breaks it...
Last edited by kek; Nov 5, 2021 @ 6:49am
Originally posted by kek:
It seems a lot of these are bugged or just poorly scripted so you have to do them exactly.

I managed to do Chinese Mastery 5 on the second attempt by only building the second house but no third. Get Song Dynasty and then build exactly two villages to get you to exactly 100 population, no more, no less. All in 2nd age, don't even go to the third age at all just to be safe.

It's a bit ridiculous, yeah. Now I'm stuck at "Shared Wealth" (generate 500 tax under Imperial Academy influence) which is not working either. I won't be surprised if you have to generate exactly 500 and 501 or more breaks it...

It should be always x or more. Were you connected when you were doing that mastery?
[iPWN] T3RR0R Nov 5, 2021 @ 11:55am 
French Mastery 6: In Shining Armor
If i recall i placed a royal keep (the one you get in age 3 or 4 i think as upgrade path) and build a TC next to it to activate the aera of effect. Then build a bunch of stables around it and a few normal keep in the mix.

Got it the first time. I completed the french mastery without issue otherwise.
For the challenge that you need 2000 gold/food/stone/wood from the guild hall just stop mining rock, take note of the # you currently have and wait. (Can take a while)
uRBAN_Spaceman Nov 5, 2021 @ 12:04pm 
Another issue I seem to have noticed that is worth pointing out. If you are grinding civ mastery in single player games/skirmishes you cant save the game and play later. You wont get the mastery unlock in my experience if you do so. It needs to be done in a single sitting. I had a few Abbasid mastery runs where I saved and quit for real life stuff and reloaded later but wouldnt get credit.
Originally posted by uRBAN_Spaceman:
Another issue I seem to have noticed that is worth pointing out. If you are grinding civ mastery in single player games/skirmishes you cant save the game and play later. You wont get the mastery unlock in my experience if you do so. It needs to be done in a single sitting. I had a few Abbasid mastery runs where I saved and quit for real life stuff and reloaded later but wouldnt get credit.

surrendering from game grants all masteries besides those that are about winning against cpu
NoTime Nov 5, 2021 @ 12:13pm 
For the Roman Empire:

Don't upgrade them to Veteran or Elite. Only Research the Two-handed Weapon Tech

It's the same with the Landsknecht Mastery, the mastery is very specific in wording

Kill Enemeys with X, only X will count and the advanced Units won't
uRBAN_Spaceman Nov 5, 2021 @ 12:15pm 
Originally posted by Sir Rage A Lot:
Originally posted by uRBAN_Spaceman:
Another issue I seem to have noticed that is worth pointing out. If you are grinding civ mastery in single player games/skirmishes you cant save the game and play later. You wont get the mastery unlock in my experience if you do so. It needs to be done in a single sitting. I had a few Abbasid mastery runs where I saved and quit for real life stuff and reloaded later but wouldnt get credit.

surrendering from game grants all masteries besides those that are about winning against cpu


Im not talking about surrendering. Im talking about saving a game and loading it up later
Originally posted by uRBAN_Spaceman:
Originally posted by Sir Rage A Lot:

surrendering from game grants all masteries besides those that are about winning against cpu


Im not talking about surrendering. Im talking about saving a game and loading it up later

Sure, but I wanted to add that. Anyway thanks for info about save/load thing, it is helpful.

Originally posted by NoTime:
For the Roman Empire:

Don't upgrade them to Veteran or Elite. Only Research the Two-handed Weapon Tech

It's the same with the Landsknecht Mastery, the mastery is very specific in wording

Kill Enemeys with X, only X will count and the advanced Units won't

Oh. good to know, I'm on that now.
Na Nov 11, 2021 @ 8:48am 
For shared wealth, only military buildings count.
Huey Doan Dec 31, 2021 @ 8:17am 
Chinese Mastery 5: Expansion Villages
I had the same issue as you. But, there is a trick to unlock this annoying task after my discovery. You can apply my experiment:
_ Create a skirmish game with 1v1. In the Game Setup, you modify Starting Resources are Maximum, Starting Age must be Age I, and Map State is Revealed. And don't forget the easy A.I.
_ Launch a game, using only 6 villagers to construct 2 Landmarks to reach Feudal Age and Song Dynasty.
_ Build 2 Villages and 1 House to get 100 Population.
_ Construct Military Buildings to train 100 militaries and delete 6 villagers to obtain 100/100.
_ You must stay in the era of the Feudal Age and Song Dynasty, bring your armies to destroy A.I. Landmarks, and this task completion pops up.
I hope my solution may help you. Besides, I expect the next patch could fix this task to prevent the occurrence.
Last edited by Huey Doan; Dec 31, 2021 @ 8:18am
SwarmHammer Feb 15, 2022 @ 4:31pm 
Originally posted by Huey Doan:
Chinese Mastery 5: Expansion Villages
I had the same issue as you. But, there is a trick to unlock this annoying task after my discovery. You can apply my experiment:
_ Create a skirmish game with 1v1. In the Game Setup, you modify Starting Resources are Maximum, Starting Age must be Age I, and Map State is Revealed. And don't forget the easy A.I.
_ Launch a game, using only 6 villagers to construct 2 Landmarks to reach Feudal Age and Song Dynasty.
_ Build 2 Villages and 1 House to get 100 Population.
_ Construct Military Buildings to train 100 militaries and delete 6 villagers to obtain 100/100.
_ You must stay in the era of the Feudal Age and Song Dynasty, bring your armies to destroy A.I. Landmarks, and this task completion pops up.
I hope my solution may help you. Besides, I expect the next patch could fix this task to prevent the occurrence.

For that one and many others that do not involve enemies you can achieve the mastery, like in this case 2 villages and get 100 pop BEFORE castle age, and then just surrender. Don't even have to have an enemy actually. Only for the test of strength and the ones that requires to kill units you would need to have an enemy. My guess is that for any of those that require a certain number of units or any amount of resources, you need to get all of them numbers after the conditions are met, like having 2 villages before making 100 units.
richb50 Feb 17, 2022 @ 2:43pm 
For the Expansion Village you must reach the Song dynasty. You do this by building the Imperial Academy AND the Barbarian of the Sun. When you do this you enter Feudal Age (II). At that point in the building area when you click on a peasant you will see the building VILLAGE. Build two of them and build 100 population before advancing to level III
richb50 Feb 17, 2022 @ 3:44pm 
For the Raise the Alarm the kills count ONLY when the alarm is ringing. So let the enemy come to you and kill them off while the alarm is ringing,
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Date Posted: Nov 4, 2021 @ 9:15am
Posts: 16