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one bite at a time?
Elephants are expensive too in both cost and population. So for every elephant you can have 3 other units or a siege unit.
Sounds like you have an economic issue.
The second archer unit seems effective in killing them, the first one could be cheaper and scare them on long distance.
Massing against 4-5 elephants is like suicide.
So enough to stay alive, send in several intervals, while archers take them down.
They have a sort of stampede effect it seems, which likely needs to be balanced.
The AI likes to send monks after them, so make a priority to kill them,
Scaring off the elephants do a lot, especially if you deal with several AI enemies on harder levels.
They don't seem to like areas with a fort next to a wall and when you put up enough towers.
The AI who chose to push out 4-5 cannons against one wall section, do however take down that area more easily.
Also an AI is buffed, you might not see them as often i multiplayer, but the AI use them in groups of several elephants and will as buffed, easily produce new ones.
It could be that they also have extra staff buffed to them, on harder ai levels.
I don't think elephants needs to be nerfed, they were a force to be reckoned with.
Also, don't forget that elephants, for most civilisations were really scary, so I think the fact they were scary is transcribed here with more armor against infantry I think?
But all in all, any ranged unit... tested springalds, wasn't too bad.
Just be prepared if you fight against the delhi sultanate, don't organize your troops as if you were fighting just any civilization.
Mini-nukes also works wonder !
you want them to go down in 5 hits?