Age of Empires IV: Anniversary Edition

Age of Empires IV: Anniversary Edition

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Ultrawide Support (21:9, 32:9, etc.)
Good Evening All,

This is an open letter to the developers themselves :)

How Ultrawide Support is PROPERLY Implemented.
SOURCE: https://www.pcgamingwiki.com/wiki/Glossary:Scaling

PROPER implementation of this support stretches the viewable area as large as possible while maintaining aspect ratio, then increases the field of view to fit the screen resolution, allowing more of the game world to be visible. Some games may only increase the field of view horizontally (Hor+) or vertically (Vert+). The most optimal, and preferred, scaling behaviors are Expand Aspect Ratio (Hor+/Vert+) for modern high definition games, and Pixel-perfect for games that focus on lower resolutions or retro-based art styles.

With proper implementation, a game designed for 16:9 will show more of the game world when played on a 21:9 (Hor+) monitor without losing any of the “reference” field of view it would have on a 16:9 monitor.

Roughly 3.81% of All Steam users are on an Ultrawide screen resolution.
SOURCE: https://store.steampowered.com/hwsurvey

That's more people on Ultrawide (monitors) than those who are on 4K (monitors).
I myself own a 3440x1440 monitor and unfortunately many developers have flat-out not supported these ratios (21:9, 32:9) either at all or as a badly implemented after-thought. My question - Could the Dev team PLEASE, PLEASE, PLEASE implement full *NATIVE* Ultrawide Monitor support and everything that entails (User Interface, etc.)?

So many Ultrawide users in the community feel like they are either an afterthought or not considered part of the target audience.

With so many games being developed to the typical 1920x1080 / 16:9 and all others depending on a code-savvy member of the community to "FIX" this oversight for the rest of the community, it is very frustrating to see the same old problem surfacing in NEW games.

Ultrawide monitor ratios have been supported for over 17 years already.

It's time to get serious about this. Half-Life 2 (2004) had full native support for all monitor ratios and ultrawide screen resolutions. This has been supported for at least over 17 years already from both big-budget studios and even tiny, 3-person development teams over the last 2 decades. It was supported natively, even back in an era when 1080p wasn't the common resolution for the masses.

Myself and MANY other people would be grateful to you all if you provided full NATIVE support for other monitor ratios besides the common 16:9 ratio. Your games would LITERALLY reach a wider audience. There is truly no reason Ultrawide screen support should ever be unaccounted-for in a game's development cycle, especially when it directly results in a loss of profit by excluding a VIABLE audience willing to pay for your product. Thank you so much for your time :smile:

Very Respectfully,
~ S I L E N C E R
Last edited by S I L E N C E R; Jan 21, 2022 @ 10:22pm
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Showing 1-7 of 7 comments
Xan84 Sep 11, 2021 @ 11:24am 
No idea how "FULL" it is but my COH works fine for me on a 3440x1440 resolution.
Rekt™ (Nikola) Sep 13, 2021 @ 3:24am 
Welp I thought this game will be 21:9 I guess I won't be making a purchase
S I L E N C E R Sep 13, 2021 @ 8:26am 
@Rekt™ - I don't know if it is or isn't, I'm just pleading for them to make it so :)
Lord DGP Sep 14, 2021 @ 3:14pm 
Played the closed beta in 3840x1600 without problems, everything behaved as expected :)
Last edited by Lord DGP; Sep 14, 2021 @ 3:15pm
S I L E N C E R Sep 14, 2021 @ 7:09pm 
Originally posted by Lord DGP:
Played the closed beta in 3840x1600 without problems, everything behaved as expected :)
This sounds promising. Now all we need to do is wait for either for the game to release or for a dev to confirm they will officially support it.
Last edited by S I L E N C E R; Sep 14, 2021 @ 7:11pm
FloosWorld Sep 14, 2021 @ 8:51pm 
Originally posted by S I L E N C E R:
Originally posted by Lord DGP:
Played the closed beta in 3840x1600 without problems, everything behaved as expected :)
This sounds promising. Now all we need to do is wait for either for the game to release or for a dev to confirm they will officially support it.

Or you just try it out for yourself this weekend
S I L E N C E R Oct 30, 2021 @ 10:08am 
I have updated the original post to include more helpful information as well as the source for this information.
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Showing 1-7 of 7 comments
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Date Posted: Sep 10, 2021 @ 10:17am
Posts: 7