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Also, narrative-wise, it wouldn't make sense to show teens from the people in power. The prequel shows your their life if you're curious, but there's only a story if you follow the rebels.
My only issue is that I wish they focused a bit more on what made the teens flee. Maybe I've missed it in my playthrough, but I haven't really found the motivation. Maybe it's because it takes place in 1996 and I wasn't around to experience that generation of teens, but also they didn't really show why the teens were imprisoned. For fleeing? Maybe I didn't understand the ending frequence, truthfully. I still enjoyed playing every possible way to cross the border though. It's creative, there are enough sandbox games for that element to mess around with.