Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Mielius Jul 4, 2024 @ 9:52am
Game no longer loads, stuck on screen with tree and castle in background
The game opens, starts loading, then just shows the main menu *background* forever. No menu itself. No way to start or continue a game.

I verified the game files (all good), and deleted both saved and unsynched PlayerPrefs files (this caused the game to ask me if I want to use local or cloud data on the next launch, then resume being stuck on the tree screen)

I can't tell if it crashed, or if it's doing the data verification in the back and just not showing it in the UI anymore, or what. The screen is still showing animation (moving tree shadows, etc) so the game isn't hanging entirely.

Windows 10 Home 64-bit, worked just fine several weeks ago when I played it last.
Last edited by Mielius; Jul 4, 2024 @ 11:50am
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Showing 1-5 of 5 comments
Mielius Jul 4, 2024 @ 9:53am 
latest log:

[07/04/2024 12:37:45][Warning] - Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak


[07/04/2024 12:37:45][Warning] - To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.


[07/04/2024 12:38:10][Warning] - <----- Started scene initialization step: ApplicationScene init "ApplicationScene" ----->


[07/04/2024 12:41:15][Exception] - NullReferenceException: Object reference not set to an instance of an object.
Awaken.TG.Main.Utility.UI.Keys.UIKeyMapping.GetIconOfJoystick (Rewired.ActionElementMap element, Rewired.Controller controller) (at <00000000000000000000000000000000>:0)
Awaken.TG.Main.Utility.UI.Keys.UIKeyMapping.RefreshCache () (at <00000000000000000000000000000000>:0)
Awaken.TG.Main.Utility.UI.Keys.UIKeyMapping.RefreshMapping () (at <00000000000000000000000000000000>:0)
Awaken.TG.Main.Scenes.SceneConstructors.CommonReferences.RegisterServices () (at <00000000000000000000000000000000>:0)
Awaken.TG.Main.Scenes.SceneConstructors.ApplicationScene.InitializeServices () (at <00000000000000000000000000000000>:0)
Awaken.TG.Main.Scenes.SceneConstructors.ApplicationScene.InitAll () (at <00000000000000000000000000000000>:0)
Awaken.TG.Main.Scenes.SceneConstructors.ApplicationScene.InitCloud () (at <00000000000000000000000000000000>:0)
Awaken.TG.Main.Scenes.SceneConstructors.ApplicationScene.ResolveCloudConflict () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () (at <00000000000000000000000000000000>:0)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
Awaken.TG.Main.Scenes.SceneConstructors.<InitAll>d__25:MoveNext()
Awaken.TG.Main.Scenes.SceneConstructors.<InitCloud>d__28:MoveNext()
Awaken.TG.Main.Scenes.SceneConstructors.<ResolveCloudConflict>d__29:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()


[07/04/2024 12:41:17][Exception] - ArgumentException: No service registered with type UnityUpdateProvider.
Awaken.TG.MVC.Services.Get (System.Type type) (at <00000000000000000000000000000000>:0)
Awaken.TG.MVC.Services.Get[T] () (at <00000000000000000000000000000000>:0)
Awaken.TG.Assets.AssetLoadingGate.OnDisable () (at <00000000000000000000000000000000>:0)


---- Entered loop with log ----
ArgumentException: No service registered with type UnityUpdateProvider.
Mielius Jul 4, 2024 @ 10:10am 
the screen, shrunk to 25%: https://ibb.co/djgtS3Z
Mielius Jul 4, 2024 @ 11:18am 
left it running for an hour and a half, no change. (no appreciable disk activity or anything else, either)
Meadow Oct 22, 2024 @ 2:10pm 
Im having the same problem. Havent found a fix yet
Wiphand Oct 23, 2024 @ 3:22am 
try disconnecting any controllers you have. seems like it's failing to get icons for your controllers
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