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For the Spirituality Skill Tree:
What counts as a low mana and high mana spell and is it using base cost or adjusted cost (can you lower cost of spells so that they count as low mana cost)
Critchance:
Would be nice if you know beforehand if critchance applies to spells or not and suggestion: split items/skills up so that only specific attacks get crit chances for more variety
Upgrading Items:
I think the game would balance better (for mages) if you could only upgrade one type of thing weight or armor, instead of making armor weightless and then adding armorpoints.
As is making perfect armor is too easy.