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The degree to which saves preserve the world state is very high, though. I have noticed that it includes the position and orientation of that one horse you find as well as dropped objects. Most adventure games I know just save basic information about the minor details and fill in the blanks by resetting stuff to some default state.
On every game forum there is at least a few threads (over time) where the problem is due to cloud saving, either corruption, or user error, or m$ onedrive deciding it knows better... Might say I'm on a 'crusade' to tell players they can do a better job of managing their saves :D
Yeah, don't understand steam posts complaining about this or that performance issue, but provide no hardware context and expect help. It's like on a scale of potatoes, where does your system fall?
Someone posted saying a possible fix for multicore is to reduce the active cores, search the forum. I have 4 cores\8 threads but no problems.
Windows 11, it's on a 2tb drive with around 500gb free space, drive is only used for games.
I'm surprised some people say it loads in 3 seconds. that's what would get me to play the game again... . but waiting like 2-5 minutes every time I have to retry killing an enemy is too boring for me.. If someone has any suggestions please let me know
OP you seem to have a system problem or incompatibility, look at the background processes your system is running. Disable steam overlay, disable all other overlays like MSI afterburner. As a troubleshooting step disable antivirus temporarily and see if that helps.
As mentioned, these are likely big save files, so turn off steam cloud and m$ onedrive may also be a problem, but not sure if TG is saving to user\docs folder that onedrive is backing up. Think outside the box, don't just blame the game.