Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

View Stats:
amonziel Apr 3, 2023 @ 9:31am
Think i've finished everything and my feeling about it
First of all it's really fun to play.

but here it is everything i think need improvement or don't work :

-magic lvl up seems to not working properly like other skill

-skill "stamina surge" and "survivor's will" not working, maybe "berserker spirit" too cause it work like survivor's will.

-A skill cooking book grant +3 and you can repeat it until 100, so it need a fix, can't remember the name of it.

- we need a stash/player house in town or be able to put stuff into container.

-crafting skill lvl up very slowly.

-need more weapon/armor recipes

-need better understanding of active effects, "rage", "berserk", "bless".

-need food buff with 10 or 30 mn duration and a longer one for potion buff :
(i manage to get full plate armor +5 with widomaker +25 with lifestealing so i dont use potion and food )

-a limit of sharpenning item for now. it's too powerfull, +10 or +15 should be enough for 1st part.

- the cost of "sharpenning" and "relic" is bugged the cost we see do not match with the one we pay.

-need improvement on quest.

that's all for now
< >
Showing 1-5 of 5 comments
The world needs more life.
I wonder how no one notice and point devs to it. It's almost dead.
NPCs standing and staring somewhere days and nights. If not standing, then it's 1 loop animation over and over and only couple of them do anything except standing/looping.
Last edited by Достал член и; Apr 3, 2023 @ 9:46am
somedude Apr 3, 2023 @ 11:06am 
The NPCs needs some sort of simple routine, I thought Gothic did it well, the military men were training in a yard, blacksmiths hammering something in their shops, farmers cutting down hey in their fields, shifty fellers playing dice or cards, monks praying, etc... when you came up to them they even seemed annoyed to be interrupted and just went back to their hobbies afterwards. And not resource consuming. maybe put them in their beds if they have a house at night/rain and lock them up for thieving characters. I actually though the TES way of people just walking around in circles day in and out trying to look "lifelike" was goofy
Last edited by somedude; Apr 3, 2023 @ 11:08am
Gibbit Apr 3, 2023 @ 11:50am 
You forgot to mention that Galahad is a clown and needs a bit of buffing considering how every NPC hypes him up.

Also in the vein of repeating things the quest that gives you the key to All Mother's Temple can be turned in endlessly so you can get a ton of levels.

The potions all look the same and god there are a lot of them mostly different named potions that do the same stuff like druidic variants, Alchemist variants and player crafted look the same but have different names not to mention that you got + ranked pots it's a clusterfudge.
Last edited by Gibbit; Apr 3, 2023 @ 11:53am
Xinv Apr 3, 2023 @ 11:59am 
Originally posted by Gibbit:
You forgot to mention that Galahad is a clown and needs a bit of buffing considering how every NPC hypes him up.

Also in the vein of repeating things the quest that gives you the key to All Mother's Temple can be turned in endlessly so you can get a ton of levels.

The potions all look the same and god there are a lot of them mostly different named potions that do the same stuff like druidic variants, Alchemist variants and player crafted look the same but have different names not to mention that you got + ranked pots it's a clusterfudge.

Galahad needs to be a proper boss fight and not just some regular guy with his homies.
Also, Vrann's Quest being repeatedly turn-in-able got me 30 levels in ~3 minutes. I ended up making a separate save after that.
Descatusat Apr 3, 2023 @ 2:44pm 
Originally posted by Zalu Pong:
The world needs more life.
I wonder how no one notice and point devs to it. It's almost dead.
NPCs standing and staring somewhere days and nights. If not standing, then it's 1 loop animation over and over and only couple of them do anything except standing/looping.
It took me a bit to even notice this because I'm so used to Mortal Online 2. All those NPCs just stand in one spot as well and basically serve as a barter menu. There are at least a couple NPCs here that move around and pretend they're doing something, but it definitely needs to be improved. Surely they plan to change their patterns down the line.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Apr 3, 2023 @ 9:31am
Posts: 5