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Might be me, but there seems to be stretch/distortion/fish-eye at the sides, so it's not true ultrawide FOV?
In any event, I am of the firm opinion that "ultrawide" monitors are a trap. Beyond the myriad technical problems with making them work properly without the distortion effect, they should be called "ultra-short" instead of "ultra-wide", since the loss of vertical screen real estate is significant compared to a 16:9 screen with the same diagonal.
OLED TV is where it's really at. For me, 48" OLED TV (4K, HDR, 120Hz, G-Sync) is the sweet spot for a gaming monitor. Haven't seen anything better so far. The picture quality and screen size are such that it's like a literal window to another world.
That is indeed an opinion.
Tech problems? Not my experience at 3440x1440 at least.
Loss of vertical compared to 16:9? Maybe you do not understand but FOV varies from game to game and hopefully is an in-game setting, or edit to .ini file. So the correct way to render 21:9 is as an increase in horizontal FOV, but not a decrease in vertical FOV.
I would not purchase extreme ultrawide either, but play whatever works for you, and consider getting off the firm high horse.