Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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[MNI] Kisune Nov 17, 2024 @ 12:00am
Very Damage Heavy?
So just looked back into the game after i looked at it during the original Release and one thing i saw.
It feels like most things are very Damage heavy
as in even with me havingheavy armour class and having put in more points into HP then damage i just run around one shooting a lot of mobs while i myself also die very quickly.
Is that just how the game plays or whats up with that?
Originally posted by kpx_ar:
The short answer is yes, in some parts, the combat isn't balanced at the moment. This is one of our top priorities and will definitely be polished for the main release.
We've already teased that in our recent development update, here on Steam. Check it out if you want to know more :)
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Showing 1-11 of 11 comments
Bandy Nov 17, 2024 @ 3:54am 
I think the last update was rushed, many things were added (new magic) or modified, and it needs a thorough rebalancing. I'm waiting for the full release at this point.
IrishUnicorn Nov 17, 2024 @ 5:51am 
I guess it depends on what type of games You usually play, I was feeling immortal after level 10 or so. Try lowering difficulty for the time being if it bothers You, but You don't really want to take ''clean'' hits in combats. Block, parry, dodge..

Depends where You go and when, too. There is one place early on that slaughters You if You are not ready for it.
Last edited by IrishUnicorn; Nov 17, 2024 @ 6:44am
Bandy Nov 17, 2024 @ 5:56am 
Originally posted by ProestUnicorn:
...There is one place early on that slaughters You are not ready for it.
Would that be the place with the rather 'hard' underground knight? ಠ_ಠ
IrishUnicorn Nov 17, 2024 @ 6:44am 
Originally posted by Bandy:
Originally posted by ProestUnicorn:
...There is one place early on that slaughters You are not ready for it.
Would that be the place with the rather 'hard' underground knight? ಠ_ಠ
haha, the description kind of fits, although im not 100% sure. There are few enemies on the first map, that deal several times more damage than usual, You might have found one of them. I am not sure about 2nd map, as I have not fully explored it to be honest ^^

I was thinking about area under the red lake
Bandy Nov 17, 2024 @ 6:54am 
Ah! not the place I was thinking of.

The opponent I mention wakes up and on 'death' drops a very large sword player simply can't easily carry or even wield. But I'm a collector, so humped the damn thing back to the store chest just to see it now and then... ¯\ (°_o)/¯

I do like that its weapon does drop, reminds me of those sentinels in first area of Anor Londo...
Last edited by Bandy; Nov 17, 2024 @ 6:56am
IrishUnicorn Nov 17, 2024 @ 8:10am 
Ah, I think I know which one You are talking about.

Yeah, that one also hits hard, was oneshotting me for sure on my last playthrough, though I had put all my stats into dmg, so most things were :P
[MNI] Kisune Nov 18, 2024 @ 12:39am 
Yhea happened to me in both occasions that you mentioned
Though its also True for simple things like the bandits you find scattered around (In front of the first town /down at the beach with the noblemans corpse, old mine etc)
and it simply means i cant realy get to enjoy the combat since its basicaly just about running in hitting them once
Though i hope it then turns out better with some more level ups
IrishUnicorn Nov 18, 2024 @ 1:54am 
Well, I think You shouldn't be able to kill dragons on level 1, especially in a world woven with that mysterious, scary, ancient wyrdness.

It gets VERY easy later, in 0.7 I actually 2 shotted a boss once by accident, while shooting at the enemy I've seen in front of me, 2 arrows pierced through them as I had a perk for that and before boss music hit, the room transformed revealing a dying boss to me :dd

I actually enjoyed the ''weakness'' at the beginning much more than the later part of the game, as it gets too easy extremelly quick.

Most enemies are very predictable, making all fights the same as of now, so HP is irrelevant, as long as You parry and dodge well, (as it seems to be intended way.) the player damage gets too much later on, taking away the joy of dodging a hit and striking till the enemy dies, and replacing it with being a landmower that 1-shots everything, while enemies stop oneshotting You.

Especially wyrd mutations are dissapointing, as enemies just get easier instead, and start to drop lootboxes, which personally I do find a weird design choice, and found it to be an annoying inventory bloat instead, since You cannot open them all, as You get more than You can open.

I hope that changes, and that at the realase AI and combat animations of monsters will get much more difficult to deal with, because fights stop being interesting at around 3/4 1st map completion and the quests are not interesting enough to replace it.
[MNI] Kisune Nov 18, 2024 @ 5:22am 
Originally posted by ProestUnicorn:
Well, I think You shouldn't be able to kill dragons on level 1, especially in a world woven with that mysterious, scary, ancient wyrdness.

It gets VERY easy later, in 0.7 I actually 2 shotted a boss once by accident, while shooting at the enemy I've seen in front of me, 2 arrows pierced through them as I had a perk for that and before boss music hit, the room transformed revealing a dying boss to me :dd

I actually enjoyed the ''weakness'' at the beginning much more than the later part of the game, as it gets too easy extremelly quick.

Most enemies are very predictable, making all fights the same as of now, so HP is irrelevant, as long as You parry and dodge well, (as it seems to be intended way.) the player damage gets too much later on, taking away the joy of dodging a hit and striking till the enemy dies, and replacing it with being a landmower that 1-shots everything, while enemies stop oneshotting You.

Especially wyrd mutations are dissapointing, as enemies just get easier instead, and start to drop lootboxes, which personally I do find a weird design choice, and found it to be an annoying inventory bloat instead, since You cannot open them all, as You get more than You can open.

I hope that changes, and that at the realase AI and combat animations of monsters will get much more difficult to deal with, because fights stop being interesting at around 3/4 1st map completion and the quests are not interesting enough to replace it.

assuming that was supposed to be a answer
This is Kinda my Problem i am probably around level 3 or so and have built mostly for health
and i go around one shooting enemys so if i run at 3 people its not about dodging or parrying
Just run at them and oneshot them before their strike connects
and its not about killing Dragons or so but about Base level bandits
IrishUnicorn Nov 18, 2024 @ 5:39am 
Yeah, I hope it gets remedied before realase, combat balance is something I've had issues with since I bought the game, over a year ago now, I think.

It is not a final version by any means from what I've read and its being tinkered with all the time. Few patches ago the dodge was infinite even, for example :P

I don't expect the combat to be dark souls level of satisfaction, but I do hope it changes for the better as well.
A developer of this app has indicated that this post answers the original topic.
kpx_ar  [developer] Nov 25, 2024 @ 5:43am 
The short answer is yes, in some parts, the combat isn't balanced at the moment. This is one of our top priorities and will definitely be polished for the main release.
We've already teased that in our recent development update, here on Steam. Check it out if you want to know more :)
Last edited by kpx_ar; Nov 25, 2024 @ 6:01am
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Date Posted: Nov 17, 2024 @ 12:00am
Posts: 11