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Depends where You go and when, too. There is one place early on that slaughters You if You are not ready for it.
I was thinking about area under the red lake
The opponent I mention wakes up and on 'death' drops a very large sword player simply can't easily carry or even wield. But I'm a collector, so humped the damn thing back to the store chest just to see it now and then... ¯\ (°_o)/¯
I do like that its weapon does drop, reminds me of those sentinels in first area of Anor Londo...
Yeah, that one also hits hard, was oneshotting me for sure on my last playthrough, though I had put all my stats into dmg, so most things were :P
Though its also True for simple things like the bandits you find scattered around (In front of the first town /down at the beach with the noblemans corpse, old mine etc)
and it simply means i cant realy get to enjoy the combat since its basicaly just about running in hitting them once
Though i hope it then turns out better with some more level ups
It gets VERY easy later, in 0.7 I actually 2 shotted a boss once by accident, while shooting at the enemy I've seen in front of me, 2 arrows pierced through them as I had a perk for that and before boss music hit, the room transformed revealing a dying boss to me :dd
I actually enjoyed the ''weakness'' at the beginning much more than the later part of the game, as it gets too easy extremelly quick.
Most enemies are very predictable, making all fights the same as of now, so HP is irrelevant, as long as You parry and dodge well, (as it seems to be intended way.) the player damage gets too much later on, taking away the joy of dodging a hit and striking till the enemy dies, and replacing it with being a landmower that 1-shots everything, while enemies stop oneshotting You.
Especially wyrd mutations are dissapointing, as enemies just get easier instead, and start to drop lootboxes, which personally I do find a weird design choice, and found it to be an annoying inventory bloat instead, since You cannot open them all, as You get more than You can open.
I hope that changes, and that at the realase AI and combat animations of monsters will get much more difficult to deal with, because fights stop being interesting at around 3/4 1st map completion and the quests are not interesting enough to replace it.
assuming that was supposed to be a answer
This is Kinda my Problem i am probably around level 3 or so and have built mostly for health
and i go around one shooting enemys so if i run at 3 people its not about dodging or parrying
Just run at them and oneshot them before their strike connects
and its not about killing Dragons or so but about Base level bandits
It is not a final version by any means from what I've read and its being tinkered with all the time. Few patches ago the dodge was infinite even, for example :P
I don't expect the combat to be dark souls level of satisfaction, but I do hope it changes for the better as well.
We've already teased that in our recent development update, here on Steam. Check it out if you want to know more :)