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It's not historical but it is based on medieval culture. Californian linguo just doesn't scream "medieval European culture" to me.
Bought on GoG. Loving the game so far.
While it is inevitable that language changes and adapts to the zeitgeist, not all change is valuable, nor worth adopting.
Consider for a moment that many millennials once thought the phrase 'totes amaze balls' was the pinnacle of linguistic development. How wrong we were in our hubris. A mere 15 years later and that phrase causes shudders of embarrassment when remembered.
The best possible metric for any writer is to convey authenticity within the narrative they are crafting; which necessitates a respect for the language, the world, the lore, and the characters that reside within that narrative. Too many games are eschewing authenticity, sometimes out of fear, sometimes of out of misguided attempts at relevance, and sometimes because HR is looking over their shoulders.
This is not a critique of the writers. Merely my musings on the topic. Thank you OP for a thought provoking post.
Edit: the in-world notes tend to be excellent. Similar to a game like Grim Dawn in that regard. I'll read those while skipping any side-quest NPC generally. There's some good writing and excellent world building here, so I wonder about getting out from the pressure of trying to make every voice over memorable.
Regardless, this type of writing has really boomed ever since and traces of it are present everywhere in western pop culture now. At the end of the day I don't really care which generation is to blame (and yes I do realize not EVERY single person from said generation is to blame, I just speak in generalities like every human being), I just would prefer not to have this kind of dialogue in a dark fantasy game, that's it.
Sure, we play a somewhat predetermined character in the game, with minimal customization, but still the immersion is a important factor for me personally in a RPG (i use the term very loosely here).
Of course i also like games where that isn't the main focus, like Mario but when investing tens/hundreds/thousands of hours to a game immersion is vital. Otherwise what is the point? What do you play for at that point? If you don't get something out of it, like a rewarding immersive experience, it's 100% just a waste of time. Time spent better elsewhere, like going outside and talking to people.
Don't know about you or other people, but If/when i want that crap i go outside and talk to people. I play games to.. not do that. To recharge my social battery/reserves to be able to do that when necessary, like when i go to work for example.