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But there is another possibility. If a system turns out to be popular it could be expanded upon. I thought of that because this is the devs' first game. So it might be that they wanted to try a few things to see what sticks.
But all those features feel like the developers really designed the game with passion. Romance is another side feature for example and it all leads to us players having choices. In result I really feel like I decide my playthrough experience with the outcome of the story that I prefer and not every player having the same experience.
Same and besides from the Plots in the Castle, I never found a place to grow seeds even if I would find some :D
The last two--blackmisthing and alchemy--work but their progression is very lackluster and completely falls off in act 3. Blacksmithing is "useful" in Act 1 or early in Act 2 but it completely falls off in later Act 2 and Act 3. There are no late game weapons to craft, most armors pale in comparison with what you can find in the open world, loot from Tombs completely blows any crafted gear to smithereens.
The game is unfortunately severely under-baked and it shows in later Act 2 and onward.
farming is something that was implemented late and never got finished. I wouldn't be surprised if it was updated later. It was featured in one of the trailers so I'm pretty sure they planned for it.
I think there is a lot that can be added to the game.
Frankly, I just think many of these features took away resources that could have gone into more important things. Hopefully they get worked out a bit more, but then again, I'd also much rather prefer they spend those resources on the main content.