Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Denholm (aka Kamelot) wants to force these people out of their city, and move the Menhir to Kamelot.
You have the choice to light the Menhir and make it so that they can't move it, and the people; OR side with Denholm and not light the menhir, making them have to be refugees, to a place that may or may not be safer *after* they make the possibly deadly trip.
Area's ravaged by the Wyrd already, the big statue can't stop the Red Death that has already decimated the population.
Cuanacht isn't even fully on board with fully staying,there are plenty of people that are fine leaving.
I don't think this is as cut and dry as you make it sound like.
That said, what we know of the world at this point is things are messed up, and from what we've seen from the lore at this point is that perhaps not everything we've heard about the druids being weirdos is true, since as we saw from maggot's flashbacks, they were used as scapegoats during the charred enclave.
minor spoiler;
The exact way how is found out in the memory shard area west of the alchemists hut near the swamp across the bridge after you get the Shield.
Edit: and obviously what we found out about Sewel in A1