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I'm working around this issue by using the shield spell more often to mitigate damage and use the heal-on-kill mechanic. Healing spells so far are a nice gimmick but nothing to rely on (sadly).
theorycraft: there are the items and I think perks that have the "increase incoming healing by" type wording. Of which I have none. Perhaps the healing you see on the spell description is a calculation of max possible it would give you, if you had enough of "incoming healing" bonuses? If that makes sense? To prevent spellpower stat alone from being able to max-heal chr?
I dont consider this very likely - more likely just another bug of some sort. Just musing to myself as usual. :D
Or there's a bug where for some reason the spells aren't actually being effected by anything and are stuck at their base values.
My feeling is if it was supposed to be purely spellpower and at the high rate it shows, there would be no point to the increase incoming healing stuff, because you'd already be able to heal yourself fully (or near so) from spellpower increases alone before long.