Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Healing spells bugged?
All healing spells - self-heal, life leech, corpse heal - seem to produce a lot less healing than they should. Like, only 10% or less of their stated heal value.

This concerns at least:

Mother's Embrace
Blood Transfusion
Life Transfusion
Abhartach's Calling

Effectively, this means healing is 10 times worse than it should be. It might not be noticeable at low levels, but when you get big boosts to spell power and should heal almost instantly, instead you're getting a very slow increase of health, clearly spending more mana than getting health (when it should be the opposite).
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Showing 1-6 of 6 comments
proton Jun 1 @ 10:55am 
True. It seems the spell power bonus doesn't get applied. E.g. Mother's embrace only heals the base value for me.
zpc Jun 1 @ 10:59am 
I've the same observation so far. My pure mage should almost fully heal with Mother's Embrace IMHO - but I've to cast it multiple times to even restore 25% of my HP.

I'm working around this issue by using the shield spell more often to mitigate damage and use the heal-on-kill mechanic. Healing spells so far are a nice gimmick but nothing to rely on (sadly).
Same from here, it's a shame since it does seem like it just uses the base value and not modified values
I noticed this too. Spell says it'd heal a flat 100, I have 160 health, if I lose most of it, I have to (light) cast it numerous times to recover all, etc.

theorycraft: there are the items and I think perks that have the "increase incoming healing by" type wording. Of which I have none. Perhaps the healing you see on the spell description is a calculation of max possible it would give you, if you had enough of "incoming healing" bonuses? If that makes sense? To prevent spellpower stat alone from being able to max-heal chr?

I dont consider this very likely - more likely just another bug of some sort. Just musing to myself as usual. :D
Last edited by CatPerson; Jun 3 @ 12:47am
I doubt that, the amount increases with Spell Power, my guess is either healing spells aren't supposed to use Spell Power (And only scale off healing received) and there's a bug that causes it to show increases based off spell power,

Or there's a bug where for some reason the spells aren't actually being effected by anything and are stuck at their base values.
Originally posted by Valkynaz:
my guess is either healing spells aren't supposed to use Spell Power (And only scale off healing received) and there's a bug that causes it to show increases based off spell power,
That would make sense. Or that the % increase re: spellpower is actually much lower and it's showing higher.

My feeling is if it was supposed to be purely spellpower and at the high rate it shows, there would be no point to the increase incoming healing stuff, because you'd already be able to heal yourself fully (or near so) from spellpower increases alone before long.
Last edited by CatPerson; Jun 3 @ 4:01pm
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