Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Arthur at night during wyrdness?
I don't remember this happening during the EA, but i just did all of act 1, and got the soul fragment from excallibur.

Anyway part of the keeper quest chain before going to act 2 is to clear up 4 areas, and night time occurred, no big deal, i like killing packs of wyrdness enemies and farming webs (i got like 650 webs now).

But then i hear the ping sound for arthur and this time his ghost is wandering around, and then all of a sudden he basically teleports to me and nearly 1 shots me.........

Is this just a new game mechanic for 1.0? Even though im siding with him and helping him and doing all the whispers, i got an immortal ghost that can kill me in 2 hits, hounding me at night from now on?

Im gonna wanna farm certain enemies at night for chances at permanent stat increase items and webs, is there a point where he wont be hunting me?
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Showing 1-15 of 19 comments
zoddy Jun 1 @ 1:41am 
What you refereing too, is for sure the wyrd knight )I forgot the proper name) that can appear during the night. It is not Artus. These enemies you will encounter later also in quests and dungeons. But none of them even nearly as strong as the one during the night.
Rudal Jun 1 @ 2:11am 
Like Zoddy said, it's not Arthur is a Wyrdknight. I think they are level dependent.
Once you hit level 10 (or so) they start appearing and eventually start attacking you.
Be careful as they sometimes can attack even while you set up your campfire.
I got one-shotted once that way.
I think they don't start attacking/hunting the player until you've done the Act1 MQ thing - eg, probably Excalibur. Before that he spawns then fades out. Afterwards he spawns and hunts.
Last edited by CatPerson; Jun 1 @ 2:17am
That guy legit one-shots me at 6 endurance and wearing light armor - mostly the class appropriate druid set you get from sacrificing at the druid shrines. And the worst thing is my summons don't even attack him. They too get one-shot, btw.
This seems like something that should have been caught a long time ago during EA. With how clunky controls are and with how poorly telegraphed the attacks are, I'm shaking my head how nobody thought that guy was maybe a bit off from the usual level of difficulty.
Not that circle-strafing Galahad and then his minions was a riveting gaming experience - but at least it was manageable.
Night-Knight is more vulnerable to melee/physical I hear/think, vs. spells. Some magic immunities make it tougher.

I've also heard if you do manage to kill him, he starts up again after a few days/it's not permanent, but I can't pesonally confirm that. And yeah, his purpose is both long-term challenge and a night grind deterrent.
Okay so i just gotta figure out which magic he's weak to and pwn him.

I finished act 1 at lv26, im on 7 endurance and 15 spirituality, mixed gear i was pretty thorough in act 1, so i got like 300% spell power, 15 mana regen per second and 250ish mana with 110 health.

I got like 20ish spells from the 1st region. My go to spells an exploding fireball does about 290dmg.
I think he's immune to fire and frost, but don't quote me. :)
Definitely immune to burning, but he does take damage from fire spells.
Well i did some research, he has some debuff immunities, some elemental immunites, he has 10k hp, and he can be stamina drained, parried and pushed around.

Once killed he wont show up again until you retrieve another fragment of arthurs soul.

Some people have killed him 5 times.

You can cheese him across rivers. You can stamina drain him into submission.

I'm just going to avoid the night until i have the next best mage gear before the end of act 2 then i'll try to decimate him with spells.
A lot of misinformation here. He is a forebear (ghost?) I've killed hi ma few times, he drops about ~200 cobwebs and nearly a dozen or so blue unidentified items. Tons of EXP, so he's good to farm, he respawns after like ~2-3 nights or so.

He can spawn anytime after you take the sword, whether you do it early, or in the story, and whether you're in act 1 or act 2. It doesn't matter what level you are, he will start spawning as soon as you take the sword.

Info about him:
He has loads of health. Tons. He is immune to all status affects except bleed, however he will "run" away if you use blood magic on him to stack bleeds. Bleeds from the crit talent don't seem to make him run away. He is not immune to any forms of damage, just debuffs and dots, other then bleed. His big weakness is his stamina. If you have any talents that drain enemies stamina, such as the stamina drain on crit, you can basically stunlock him. The real challenge is being able to kill him in the ~10 or so minutes before the night ends after he randomly spawns, because when daybreak happens, he despawns. You should be able to manage this by around level 20 or so with a decent build, but may need to level a bit more before attempting if you aren't trying too hard to min/max or having trouble dodging/stunlocking him.
Last edited by DragynDance; Jun 1 @ 3:44am
Originally posted by <color=#CD3210>Lunatic:
I'm just going to avoid the night until i have the next best mage gear before the end of act 2 then i'll try to decimate him with spells.
Well I was able to beat him around clvl 36 using thunder lash and frost needle. (on Normal, not Veteran). I don't have an uber optimized build of any sort, typical spiritual tree stuff and using upgraded gear pieces (no full "set"). I do have about 150ish HP.

Edit: I use that Amulet of the Waning Moon giving 10% to mana, spell crit, and spelll power, too.

Took a few tries and about 6 minutes tho. And fair lot of mana pots. I did enough stamina drain even if it wasn't constant stunlock (thunder lash seemed to work well for that) and that definitely helped a lot - but my personal issue is avoiding dmg enough. Since I use 2 spells only defense I have is the dash, and I'm not uber at zipping around for a long time without fumbling eventually.

Anyway - it's slow but the damage re: night length for me is apparently not the biggest problem, it's avoiding being hit or stunned etc. I guess I could do the cheese get him stuck on something next time. Or just leave him alone. :p
Last edited by CatPerson; Jun 2 @ 1:39am
Originally posted by CatPerson:
Originally posted by <color=#CD3210>Lunatic:
I'm just going to avoid the night until i have the next best mage gear before the end of act 2 then i'll try to decimate him with spells.
Well I was able to beat him around clvl 36 using thunder lash and frost needle. (on Normal, not Veteran). I don't have an uber optimized build of any sort, typical spiritual tree stuff and using upgraded gear pieces (no full "set"). I do have about 150ish HP.

Edit: I use that Amulet of the Waning Moon giving 10% to mana, spell crit, and spelll power, too.

Took a few tries and about 6 minutes tho. And fair lot of mana pots. I did enough stamina drain even if it wasn't constant stunlock (thunder lash seemed to work well for that) and that definitely helped a lot - but my personal issue is avoiding dmg enough. Since I use 2 spells only defense I have is the dash, and I'm not uber at zipping around for a long time without fumbling eventually.

Anyway - it's slow but the damage re: night length for me is apparently not the biggest problem, it's avoiding being hit or stunned etc. I guess I could do the cheese get him stuck on something next time. Or just leave him alone. :p

I still havnt tried yet and im about level 35 i think, and i did one of maggots quests and got the queens set, so i switched out my waning/druids and traded 40 mana, and 5 mana regen for 50% magic crit chance, combined with spirit crit bonuses i should be able to reduce his stamina to nothing with near 100% uptime, i also have something like 200hp and 240 mana, so well see.

Still need to find better spells, but thunderlash such low dmg is vaible? okay lol, i might try that.
Baron01 Jun 2 @ 11:40am 
Originally posted by <color=#CD3210>Lunatic:
I...
But then i hear the ping sound for arthur and this time his ghost is wandering around, and then all of a sudden he basically teleports to me and nearly 1 shots me.........

...

I was confused at first and thought I missed something in Act 1 but then I realized this is about fore-dweller knight that hunts you at night once you obtain first Arthur's relic. It is not Arthur.

He is absolute menace early on and even past mid-Act 2 I still could not fight him as a melee character because he was dropping me in 2 hits and my hits were doing something like 2 or 3 % of his health bar. Your best chance to kill him early is to get him stuck on some object and kill him from range. It took me 60ish arrows with Thunderous Greatbow but I killed him.

Once I got my melee build running and got Red Death tree unlocked, I could face tank him most of the time and easily killed him using two Duelist blades (these are absolutely insane weapons and nothing comes even close to them even at the end of Act 3).
Originally posted by Baron01:
Originally posted by <color=#CD3210>Lunatic:
I...
But then i hear the ping sound for arthur and this time his ghost is wandering around, and then all of a sudden he basically teleports to me and nearly 1 shots me.........

...

I was confused at first and thought I missed something in Act 1 but then I realized this is about fore-dweller knight that hunts you at night once you obtain first Arthur's relic. It is not Arthur.

He is absolute menace early on and even past mid-Act 2 I still could not fight him as a melee character because he was dropping me in 2 hits and my hits were doing something like 2 or 3 % of his health bar. Your best chance to kill him early is to get him stuck on some object and kill him from range. It took me 60ish arrows with Thunderous Greatbow but I killed him.

Once I got my melee build running and got Red Death tree unlocked, I could face tank him most of the time and easily killed him using two Duelist blades (these are absolutely insane weapons and nothing comes even close to them even at the end of Act 3).

I don't know what the red death tree unlock is, i assume it has something to do with the wyrd power.

Anyway i fought it at lv36 with a partial advise from catperson. I used thunderlash and just had to dash around his attacks, i used up like 700hp worth of healing potions.
Originally posted by <color=#CD3210>Lunatic:
but thunderlash such low dmg is vaible? okay lol, i might try that.
Yeah - I think its essentially spammable casting (vs. the somewhat delayed casting with a lot of other spells) equaled more fast crits one after another sometimes, draining stamina rapidly. Then I'd unleash the heavy attacks from both my equipped spells while he was down etc.

I think my Normal diff. spellpower is/was a little over 300%, maybe 316%. My crit chance is currently about 25-30%, I forget.
I'm not sure it's worth all the pots I had to use in terms of doing it repeatedly, but I assume it'd get easier/faster at some point, depending on build/gear/stats etc.
Last edited by CatPerson; Jun 2 @ 5:47pm
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