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Once you hit level 10 (or so) they start appearing and eventually start attacking you.
Be careful as they sometimes can attack even while you set up your campfire.
I got one-shotted once that way.
This seems like something that should have been caught a long time ago during EA. With how clunky controls are and with how poorly telegraphed the attacks are, I'm shaking my head how nobody thought that guy was maybe a bit off from the usual level of difficulty.
Not that circle-strafing Galahad and then his minions was a riveting gaming experience - but at least it was manageable.
I've also heard if you do manage to kill him, he starts up again after a few days/it's not permanent, but I can't pesonally confirm that. And yeah, his purpose is both long-term challenge and a night grind deterrent.
I finished act 1 at lv26, im on 7 endurance and 15 spirituality, mixed gear i was pretty thorough in act 1, so i got like 300% spell power, 15 mana regen per second and 250ish mana with 110 health.
I got like 20ish spells from the 1st region. My go to spells an exploding fireball does about 290dmg.
Once killed he wont show up again until you retrieve another fragment of arthurs soul.
Some people have killed him 5 times.
You can cheese him across rivers. You can stamina drain him into submission.
I'm just going to avoid the night until i have the next best mage gear before the end of act 2 then i'll try to decimate him with spells.
He can spawn anytime after you take the sword, whether you do it early, or in the story, and whether you're in act 1 or act 2. It doesn't matter what level you are, he will start spawning as soon as you take the sword.
Info about him:
He has loads of health. Tons. He is immune to all status affects except bleed, however he will "run" away if you use blood magic on him to stack bleeds. Bleeds from the crit talent don't seem to make him run away. He is not immune to any forms of damage, just debuffs and dots, other then bleed. His big weakness is his stamina. If you have any talents that drain enemies stamina, such as the stamina drain on crit, you can basically stunlock him. The real challenge is being able to kill him in the ~10 or so minutes before the night ends after he randomly spawns, because when daybreak happens, he despawns. You should be able to manage this by around level 20 or so with a decent build, but may need to level a bit more before attempting if you aren't trying too hard to min/max or having trouble dodging/stunlocking him.
Edit: I use that Amulet of the Waning Moon giving 10% to mana, spell crit, and spelll power, too.
Took a few tries and about 6 minutes tho. And fair lot of mana pots. I did enough stamina drain even if it wasn't constant stunlock (thunder lash seemed to work well for that) and that definitely helped a lot - but my personal issue is avoiding dmg enough. Since I use 2 spells only defense I have is the dash, and I'm not uber at zipping around for a long time without fumbling eventually.
Anyway - it's slow but the damage re: night length for me is apparently not the biggest problem, it's avoiding being hit or stunned etc. I guess I could do the cheese get him stuck on something next time. Or just leave him alone. :p
I still havnt tried yet and im about level 35 i think, and i did one of maggots quests and got the queens set, so i switched out my waning/druids and traded 40 mana, and 5 mana regen for 50% magic crit chance, combined with spirit crit bonuses i should be able to reduce his stamina to nothing with near 100% uptime, i also have something like 200hp and 240 mana, so well see.
Still need to find better spells, but thunderlash such low dmg is vaible? okay lol, i might try that.
I was confused at first and thought I missed something in Act 1 but then I realized this is about fore-dweller knight that hunts you at night once you obtain first Arthur's relic. It is not Arthur.
He is absolute menace early on and even past mid-Act 2 I still could not fight him as a melee character because he was dropping me in 2 hits and my hits were doing something like 2 or 3 % of his health bar. Your best chance to kill him early is to get him stuck on some object and kill him from range. It took me 60ish arrows with Thunderous Greatbow but I killed him.
Once I got my melee build running and got Red Death tree unlocked, I could face tank him most of the time and easily killed him using two Duelist blades (these are absolutely insane weapons and nothing comes even close to them even at the end of Act 3).
I don't know what the red death tree unlock is, i assume it has something to do with the wyrd power.
Anyway i fought it at lv36 with a partial advise from catperson. I used thunderlash and just had to dash around his attacks, i used up like 700hp worth of healing potions.
I think my Normal diff. spellpower is/was a little over 300%, maybe 316%. My crit chance is currently about 25-30%, I forget.
I'm not sure it's worth all the pots I had to use in terms of doing it repeatedly, but I assume it'd get easier/faster at some point, depending on build/gear/stats etc.