Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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KriegLord50 May 31 @ 10:13am
2
Please turn off collision for summoner pets
They are always bumping into me, blocking me, interrupting me while I try to interact with items, etc. Very annoying to say the least. They also keep TELEPORTING in front of me while I ride my horse and blocking me.
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Showing 1-9 of 9 comments
CatPerson May 31 @ 10:19am 
+1
At the least, make them teleport a short distance BEHIND the player when they have to play catch-up, not in front. EDIT: I've basically decided, for the moment, not worth using. One out for mana regen buff perhaps, but points better spent elsewhere.
Last edited by CatPerson; May 31 @ 10:20am
Please. This alone makes summons not worth using. With the huge number of tiny hallways, the constant experience is just them teleporting in front of you and stopping you from moving forward over and over again. How did this not come up in testing?
Originally posted by CatPerson:
+1
At the least, make them teleport a short distance BEHIND the player when they have to play catch-up, not in front. EDIT: I've basically decided, for the moment, not worth using. One out for mana regen buff perhaps, but points better spent elsewhere.
They buff your dmg and other stats as well, actually.
BaronZen Jun 1 @ 10:11am 
I died once because they teleported on me when i was on a ledge -_-.
I'd just settle for them moving where I tell them to rather than ignore commands. I really like the summons but between them standing still and ignoring your orders and having to be resummoned in order to engage or not engaging at all, summons need a rework. If I hit something with a fireball or lightning bolt it would be super cool for them to react to it and attack what I'm attacking. Some spells like lightning seem to go through summons and hit targets while other seem to collide with summons which is also a bummer.
Lastzro Jun 1 @ 10:15am 
Sure you will miss those funny moments they block you when you try to escape something :D
I used summons for a decent while, until one point where they were just a pain to deal with, and do next to no damage, and rarely actually attack without you manually targeting.

Plus getting really pissed off when they teleport right onto you, and push you or stop you. Running in the wilds? Bang, it TP's and stops you dead in your tracks. Going up an elevator? Pop, now your plummeting to your death.

They good early on for taking aggro, but later... found them pointless.
Yes please. Complete overhaul for summons is needed on top of that.
J. Jun 1 @ 11:11am 
+1
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