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There are some people exploiting the crafting system and mass-sell items to vendors. Pre patch vendors would hold all sold items in their buy-back-history. So people shot themselves in the foot because everytime they open up a vendor they get low fps.
Normal usage of the trade system didn't cause any problems. The devs cut the buy-back-history down to 50 items with the latest patch.
They "fixed" it but it's not retroactive so if you had already loaded up the vendor then the fix will not work for you. You would essentially need to start over. Apparently, even though the items are gone from vendor, there is still information being held.
cause they might not be able to fix the things already saved in shops inventory, but they should clean out by themselves overtime or have to be cleared out by using the shop and prompting it to add another thing to the buy back list for it to take effect.
First off stop posting stupid things like it is an exploit when clearly the game perks allows for such things to happen. Second, REGARDLESS or not if you sell, use or drop and despawn the items, ANY crafted item seems to be registered globally on the save file and is CONTINUALLY calculated and will eat up CPU cycles which will lead to bottlenecks in GPU calls dropping frame rates.
So eventually it is a "when" issue with regards to the performance. If you plan to max out all your Practicality skills "naturally" it will eventually lead to performance drops when you reach the thousands of crafted items. Selling or buyback has nothing to do with the issue and is bigger than what people are thinking.