Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

View Stats:
J. May 30 @ 6:27am
4
21
2
2
3
8
Patch notes for update May 30th
Since the devs do the ''Discord first'' thing here are the patch notes so you don't have to look it up, will update the post if something changes too.

A new patch has just landed on Steam (coming to consoles later today):

UI:
Fixed the quest section displaying when there was no active quest in the quest log.,
Fixed an issue where quest or item notifications were sometimes missing.,
Fixed item list and gamepad navigation after consuming food or potions in the Bag.,
Fixed tooltip refresh for currently hovered items in Hero Storage.,
Tooltips in Equipment now update correctly after equipping an item.,
Fixed blinking UI graphics.,
Fixed incorrect state of the Large UI option on the Cloud Conflict popup.,
Fixed displaying journal graphics.,
Fixed displaying fishing rod tutorial on gamepad.,
Fixed saving fishing entries in the journal.,

Gameplay:
Fixed Dal Riata Berserkers and Galahads freezing in place after running away from them during combat.,
Fixed Hero Summons attacking friendly Red Priests.,
Devil's Snare and Mandrake plants are now respawning correctly.,
Filling Beor's heart with player's energy now costs 30 Max HP instead of 40.,
Changed Arcanist's Sword Damage Gain per upgrade level: 21 → 1.,
If you have only one hand at your disposal, you will get the one-handed variant of Giant’s Grudge.,
Fixed Bromhar No Face's attacks being unblockable and unparryable.,
Fixed having item encumbrance debuffs even when within the limit after save/load.,
Wyrdstalker will now stalk you more—he was a bit too eager for a fight. He is now much slower outside of combat.,
Fixed Unnatural Focus Talent not slowing down time correctly.

Technical:
Fixed frequent crash on Xbox in Cuanacht Farmlands area (coming later today).,
Enabled QHD (2560x1440) on PS5 (coming later today).,
Improved performance on PS5 Pro (coming later today).,
When saving fails for any reason, the failed save will now be removed. Previously, you could load it and play on a corrupted save.,
Buyback in shops will now store a maximum of 50 items, which will prevent them from downgrading performance.,
Optimized vegetation in Cuanacht.,
Some people were killing enemies a bit too enthusiastically. If you find yourself falling through the world, load a save — it should now fix it.,
Fixed visual artifacts of wyrd barriers.,
Removed headbob that persisted after changing loadout when sprinting with two-handed weapons.,
Caradoc and other NPCs should no longer blur when the player camera was not moved for some time in dark conditions. As wyrd as that was, it was not intended.,
Blood Transfusion and Life Transfusion spells optimization and fixes.,
[Steam] There will now be a warning popup when the game fails to detect Steam. We are still working on a migration feature for people who played without Steam.,

Localization & VO:
Added LOTS of missing Japanese localization (Cuanacht, main story, quests, items, etc.).,
A lot of VO added and fixed.,
Fixed Executioner's Axe's description.,
Fixed Big Bonk's description.,

Quests:
Raspberries needed for the Maggot's quest will now be correctly counted.,
You will now be able to exit Deirdre's basement correctly.,
Fixed quest "Forked Path" if the player collected Matron’s Insignia before getting the quest.,
Fixed quest "The Trial" if the player killed the beast before talking to Kjell.,
Fixed quest "Forked Path" where you couldn't continue the quest after finding the novice's body.,
Added missing rewards to a few quests.,
Fixed Neante questlines being impossible to continue. This should fix retroactively so she should have the correct dialogues now.
Last edited by J.; May 30 @ 6:38am
< >
Showing 1-15 of 90 comments
Any noticable improvements on general performance yet?
Reading the notes:
"Buyback in shops will now store a maximum of 50 items, which will prevent them from downgrading performance"

The word prevent implies that those already affected may not be fixable since it is before you started doing your crafting spree and performing the buybacks... unless I am interpreting it incorrectly.
armichurin May 30 @ 6:41am 
2
No significant optimization work. Graphics from the decade before last require resources like nextgen.
Originally posted by J.:
Some people were killing enemies a bit too enthusiastically. If you find yourself falling through the world, load a save — it should now fix it.
Now I am really curious as to what caused that...
I'd have thought it was some bug in the collision mesh. But this sounds like it had something to do with the way enemies were killed?
J. May 30 @ 6:46am 
Originally posted by MaverickHL:
Reading the notes:
"Buyback in shops will now store a maximum of 50 items, which will prevent them from downgrading performance"

The word prevent implies that those already affected may not be fixable since it is before you started doing your crafting spree and performing the buybacks... unless I am interpreting it incorrectly.
I checked Orlaith where i know i sold 100+ weapons/armor and it exactly had 50 items to buyback. The rest just disappeared. Also tried buying some back and no new ones appeared. So i think it's working as intended as it's not loading all those other items anymore unless there's some things going on in the background that i'm not aware of.
Last edited by J.; May 30 @ 6:48am
PooTiPai May 30 @ 6:50am 
Fixed quest "The Trial" if the player killed the beast before talking to Kjell
Still not working
THATS why I came back to my Arcanist's Sword being absolute trash now. Welp, nevermind having melee as a mage as an option anymore lol. ♥♥♥♥ that. Throwing that trash heap at the first vendor I find. I literally just praised this game in my review for not being balance ♥♥♥♥♥♥ since the game isn't multiplayer. Guess I opened my mouth and found out.

Leave the damn broken combos alone, they're not hurting anyone. You're planning on supporting modding, throwing time at 'balance' changes is throwing literal development hours down the drain at this point.
Kosevich May 30 @ 6:54am 
Originally posted by J.:
When saving fails for any reason, the failed save will now be removed. Previously, you could load it and play on a corrupted save.,

That one is pretty interesting. Actually explains alot of weird stuff in game :steammocking:
So the "All Along the Watchtower" quest is still a lost cause.
Originally posted by armichurin:
No significant optimization work. Graphics from the decade before last require resources like nextgen.

Some people are just never happy.
Fixed Bromhar No Face's attacks being unblockable and unparryable.

i thought i was going insane on this fight. thought i smoked a few too many and just couldnt get the timing.
Floyyd May 30 @ 6:59am 
Originally posted by armichurin:
No significant optimization work. Graphics from the decade before last require resources like nextgen.
graphics are great, wtf are you yapping about? I play on a 3080 at 1440p ultra settings just fine... upgrade your potato.
Originally posted by armichurin:
No significant optimization work. Graphics from the decade before last require resources like nextgen.

PC from last decade needs optimisation.
zpc May 30 @ 7:02am 
Originally posted by ᛈᚢᛒᚲᚱᚨᛚᚱ13:
Originally posted by armichurin:
No significant optimization work. Graphics from the decade before last require resources like nextgen.

Some people are just never happy.

...and they seem to have a habit of buying the wrong games...
Take my points awarded. Was coming here to ask for this and my man already posted it.
Thank you.
< >
Showing 1-15 of 90 comments
Per page: 1530 50