Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Vektore May 26 @ 10:43pm
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Merchant buyback tab has tanked my game (Crafted items bug)
As the title says, merchants holding on to items in their buyback tab seems to register as items in the world for some bizarre reason. This has severely impacted performance to the point that the game is unplayable for me now. I was hoping that the items would despawn from the vendors after a set amount of time but that doesn't seem to be the case. After resting for 2 weeks straight in game the merchants still have literally thousands of items that they are holding on to from a heavy night of crafting and selling to them.

I loaded up a save that I made before I started crafting and the game still runs normal on this save. Now I switch to my current save and its a complete slide show, like you dropped a thousand items inside your house in Skyrim, It's really disappointing having wasted all that time and progress, and frankly it has killed a fair bit of the hype that I've been riding so far enjoying the game.

So I guess, beware of selling too many items to vendors or it may tank your game.

Edit: I changed the title as we're still using this thread to talk about the problem. The reason has changed from what I thought was a vendor bug to it actually being a crafted items production bug it would appear. There are now several people testing this and the developers are aware of the issue so hopefully we will see a fix in the near future.

The message has changed: Basically, beware of mass producing too many crafted items at this point until they have a fix for us. :)
Last edited by Vektore; May 31 @ 5:45pm
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Showing 1-15 of 98 comments
Arbadacarba May 26 @ 11:03pm 
Wow dang, I wonder if it’s because you crafted the items ?
MaverickHL May 26 @ 11:35pm 
Wait, I have been cooking a bunch of stuff and selling them back to the cook for making money... same goes for alchemy and well the smithy. Is this what is causing the massive fps drops in the game?

If so that is a bad design setup. They should at least just keep the list of id's and despawn the items until you need access to the buyback section and then do a query. Having it perpetually calculated within the world would cause huge performance drops.
choree May 26 @ 11:39pm 
Wow, that's quite... peculiar. Thanks for the heads up.
Pantherr May 26 @ 11:48pm 
If not sell them, do what with them..? As far I know we can't break down or recycle them, and selling gives you gold.
sanbait May 26 @ 11:48pm 
Why do they release games without QA? It's not a bug, it's surreal.
Vektore May 27 @ 12:10am 
I'm no expert but it really seems like its linked to the vendors holding on to everything indefinitely based on testing my different saves. I can literally go from a solid 50fps on high (50fps cap over 60 fixed a lot of stuttering oddly) on one save to sub 10fps on the bad save and then back to a solid 50fps when i load the save right before i started crafting and selling.

If this really is the case i don't know how it wasn't picked up in Early Access. I mean performance will eventually degrade for everyone over time the more they sell. A pretty glaring issue, if i'm right of course...
MaverickHL May 27 @ 12:15am 
I did test it since I had a save just before I left the tutorial island. My fps performance literally capped at around 120FPS. Recent saves after my fiasco of making money, down to 30 fps or lower globally... no settings fixes it. I was assuming it is a type of memory leak, but this is just overloading the game world with the perpetual items instead of despawning them until needed is the implication.
vendors arent keeping my sold "found" items, i think its just crafted stuff
Have the same issue. This is so damn lame. Went from 170+ FPS to low as 17 in combat, load up save made right after tutorial.. back up to 170 fps. Jesus Christ how does something like this even exist in 2025.
Sold items do get removed from the buy back tab, at least it’s working in my game.
Originally posted by Gwynbleidd:
Sold items do get removed from the buy back tab, at least it’s working in my game.

Do you know how long it takes for the items to be removed?

Merchant in my game seems to be holding on to them indefinitely. I don't see the point beyond the "Oh, whoops, didn't mean to sell that", but I don't think there is any need for them to hold on to items past 24 in game hours, or vendor restock.

My game has absolutely tanked to unplayable levels after grinding out crafting skills and I'd be surprised if this isn't the cause.
Originally posted by Arbadacarba:
vendors arent keeping my sold "found" items, i think its just crafted stuff
Same nothing in mine after i sold them and left.
Espio0 May 27 @ 5:10am 
So, what's the word on items in the player stash? Any idea if those contribute to the problem as well?
Originally posted by Espio0:
So, what's the word on items in the player stash? Any idea if those contribute to the problem as well?

That is also a possibility, since we don't know how they are handling the item management, but I will assume it "should" not since people usually do hoard unique items and weapons but who knows.
Rumpel May 27 @ 6:26am 
Originally posted by Espio0:
So, what's the word on items in the player stash? Any idea if those contribute to the problem as well?
I have put every item I have found in act 1 in my stash just so I can resell it later after respeccing all my points into practicality for half a million gold.

Keeping items in the stash does not seem to affect my fps. I got thousands of items in it.
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