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Mine works pretty well, I usually shred bosses. Magic at the start feels a bit weak but when you start getting armor items and a wand that boosts spell power, you start to shred ennemies. I try to maximise my spell power which lets me use Scorching Pathways (better fire spell) with 77 damage on Light Cast and 115 on Heavy Cast. It can one shots small ennemies and usually 2-shots them.
However some ennemies are abnormally strong like the soldiers working for Galahad. Also if you make a magic build, you nearly cannot put points into anything else, multiclass isn't really a thing here as you'll feel too weak
You can if you know what you are doing. Like I am atm half mage / half physical and the Winged Spear is so good for mixed combat. Dump all mana, nuke with spear (+100% weapon dmg bonus when below 50% mana). Repeat. Put bleed relic on spear so I can benefit from more dmg vs debuffed
The problem (if you dare call it that) is that, here, the above sense of progression can be greatly expedited or extremely slow depending on where you go and in what order, as well as how you build your stats. You can specialize in Spirit and beeline Thunder Clap and Winter Storm only a few levels in and thus be convinced that magic is just straight OP from start to finish. Alternatively, you can wander through the majority of the Horns without finding a single decent spell and be effectively forced into diversifying your build while being under the opposite illusion for a good 20 hours that magic is wholly useless, all because the basic tier spells are weak.
why start over? theres a potion that let you reset your stats.
Scorching blaze is THE one shot spell of the game.
Don't remember how i got it on act 1 but it wasn't very hard.
It need 12 point in spirit and cost a lot of mana. But with some spell damage and magic critical chance/damage, you even one shot boss.
You got it wrong. It's only for "additionnal moovespeed"
I still use it as i ended having 131% moovespeed so it's still a nice +30% boost
But no, it don't give 100% of your moovespeed as spell power.