Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Is magic weak or am I doing it wrong?
I went full magic combat attributes and high magic stat and it would take two or three entire mana bars to kill a single lil mook, regardless of the spells I used. I respecced to a dex build and I kill the same mooks in two or three hits.

Is there a knack to being a mage in this I'm not seeing?
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Must be doing something wrong, as well as spirituality spec into spell power perks that will greatly increase magic damage
It all depends on how you invest your points in the skill tree. If you are going offensive magic, make sure that you invest in combat and raise your spellpower to give you bigger attacks. If you are going summoner, make sure you increase your mana so you can summon more and pick mana regen for offensive spells to assist. It can feel weak at first but it will build up as your spell power goes up and you get access to wider ranges of spells and such.
I'll talk for the first map.

Mine works pretty well, I usually shred bosses. Magic at the start feels a bit weak but when you start getting armor items and a wand that boosts spell power, you start to shred ennemies. I try to maximise my spell power which lets me use Scorching Pathways (better fire spell) with 77 damage on Light Cast and 115 on Heavy Cast. It can one shots small ennemies and usually 2-shots them.

However some ennemies are abnormally strong like the soldiers working for Galahad. Also if you make a magic build, you nearly cannot put points into anything else, multiclass isn't really a thing here as you'll feel too weak
Grab the 5 perks from Spirituality that give +50% spell power, and try to find a better spell than the starting fire one. Also explore a bit for Shrines. They have decent gear for magic build when you offer animal parts. Also wands can help with boosting your magic power
Originally posted by HeatherAwoof:
I'll talk for the first map.

Mine works pretty well, I usually shred bosses. Magic at the start feels a bit weak but when you start getting armor items and a wand that boosts spell power, you start to shred ennemies. I try to maximise my spell power which lets me use Scorching Pathways (better fire spell) with 77 damage on Light Cast and 115 on Heavy Cast. It can one shots small ennemies and usually 2-shots them.

However some ennemies are abnormally strong like the soldiers working for Galahad. Also if you make a magic build, you nearly cannot put points into anything else, multiclass isn't really a thing here as you'll feel too weak

You can if you know what you are doing. Like I am atm half mage / half physical and the Winged Spear is so good for mixed combat. Dump all mana, nuke with spear (+100% weapon dmg bonus when below 50% mana). Repeat. Put bleed relic on spear so I can benefit from more dmg vs debuffed
Rumpel May 26 @ 2:37am 
Definitely much weaker than melee. I tested it out on berserkers at the end of act 1. 2h just absolutely wipes the floor compared to fully specced magic
Jodran May 26 @ 2:51am 
I feel like magic is too strong and kind of want to start over (i've cleared most the first island). As soon as I got this lightning spell I literally just 1-shot everything, and with armour that gives me mana regen i never run out of mana. I don't think I ever get hit, I can just dodge back and blast.
dolby May 26 @ 3:06am 
Once you get spell power in to 300+ wand + light waning moon armor and other items you can one shoot things. ice spell is really nasty cos even if you don't kill something it just freezes them and second shoot does even more damage.
Last edited by dolby; May 26 @ 3:16am
Relying on magic really provides that feeling of Gothic/Risen character progression. It starts off mediocre, quickly becomes awful once you are exposed to more (and higher level) enemies, then slowly crawls its way up to being good shortly before becoming quite powerful. Unlike in Gothic, however, there are endlessly respawning level-scaling enemies to worry about, so magic never gets completely out of hand.

The problem (if you dare call it that) is that, here, the above sense of progression can be greatly expedited or extremely slow depending on where you go and in what order, as well as how you build your stats. You can specialize in Spirit and beeline Thunder Clap and Winter Storm only a few levels in and thus be convinced that magic is just straight OP from start to finish. Alternatively, you can wander through the majority of the Horns without finding a single decent spell and be effectively forced into diversifying your build while being under the opposite illusion for a good 20 hours that magic is wholly useless, all because the basic tier spells are weak.
CyberMan May 26 @ 3:20am 
Originally posted by Jodran:
I feel like magic is too strong and kind of want to start over (i've cleared most the first island). As soon as I got this lightning spell I literally just 1-shot everything, and with armour that gives me mana regen i never run out of mana. I don't think I ever get hit, I can just dodge back and blast.

why start over? theres a potion that let you reset your stats.
Kadajko May 26 @ 3:30am 
Magic has a bell curve in this game. Early spells you get are very weak and hit like a wet noodle and weapons are stronger, then you get spells that are stronger than weapons and you starting obliterating everything, then later weapons once again becomes much stronger because you can dump resources into weapons but you can't do the same with magic, magic scales with attributes + skill tree, weapons scale with attributes + skill tree + resources, if your weapon is weak all you have to do is throw materials and gold at it until it is strong.
Tachyon May 26 @ 4:01am 
I'm only lvl 15, but with 198% spell power and two or three bits of gear, magic feels effective to me. I use Cursed Bloodblade and Life Transfusion to leech from mobs, and when Mana runs out, I swap to Winged Spear for the 100% extra damage because I'm below 50% mana. When Stamina runs out, I go back to using magic and repeat the process. I have 3 Corpse Eaters who do a reasonably good job of attacking mobs... as long as I'm not fighting a boss, of course!
Last edited by Tachyon; May 26 @ 4:19am
VaultKid May 26 @ 5:22am 
Hear me out.

Scorching blaze is THE one shot spell of the game.
Don't remember how i got it on act 1 but it wasn't very hard.
It need 12 point in spirit and cost a lot of mana. But with some spell damage and magic critical chance/damage, you even one shot boss.
Luuin May 26 @ 5:30am 
For early game you should get Power in Swiftness asap. It's in General & Buffs for Spirituality. It's an instant 100% more spell power since baseline movespeed is 100%.
VaultKid May 26 @ 6:03am 
Originally posted by Luuin:
For early game you should get Power in Swiftness asap. It's in General & Buffs for Spirituality. It's an instant 100% more spell power since baseline movespeed is 100%.

You got it wrong. It's only for "additionnal moovespeed"
I still use it as i ended having 131% moovespeed so it's still a nice +30% boost

But no, it don't give 100% of your moovespeed as spell power.
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