Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Get your spirituality up to 6 or 7 so you can use the first set of more powerful spells, then endurance to 6 for the caster set you can get from giving offerings to all the druid shrines. After that it's personal preference. I went with practicality to 10 (reduces spell costs and boosts item sale value) and put my first 5 points into increased sale prices so I could buy all the expensive crap. Sitting on like 60k atm because of that. Will probably go all in on Spirituality and Perception now for damage and crit chance, deviating to other stats if needed to use any gear I find.
After that, almost anything in the Spirituality tree is good. Getting the perk in the General tree to boost your HP by 20% of your max MP means you'll almost never need to invest in health or Endurance other than to meet gear requirements. You can just go all in on Spirituality for mana and damage and your HP will go up a little bit with it each time.
Thus far I haven't been terribly impressed by the cubes I've found but getting 45% more spellpower while holding a wand in one of your hands makes it very easy to hit one-shot thresholds on most normal enemies. Summons are kinda garbage because of how bad their AI is but I'd still recommend you keep one summon spell handy just to create meat shields. The enemies seem to focus on dealing with your summons over you most of the time, so it can buy you time to heal up or dish out some AOE damage while your opponents deal with the goons. If you're dead set on never touching summons, get good at kiting. The AI isn't super smart, so waiting until they get close then dashing -towards- and past them actually works best because every damn thing in this game has a massive lunge attack and they will go flying past you most of the time. Always dodge sideways or forward at an angle, never backwards because of this.
Once you get some good gear and understand that you can get critical chance/ Damage by just switching from regular to charged spell ( cost more/less mana activation from a perk in spirituality) it's just devastating. Currently ending chapter 2 sitting on 300% spell damage, 50% critical magic chance and 300% critical damage.
I'm one shoting mostly everything, 2 -3 shoting boss.
It even make me want to reroll to a physical build, like i was wasting the combat system.
But with every bad opinion about the melee combat system, i'm probably not missing anything.
Yeah this is how I feel, I've completed almost everything on the first island and I just 1-shot everything. Bosses are a joke cos I can just kite and blast them, it's almost boring how strong it is, I might try again as a full warrior build.
The downside is that it's hard to loot the corpses when they go flying everywhere.