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Attributes: all in spirituality, but you might want to put 6 in endurance early game for the awesome druid set which needs 6 spirituality, 6 endurance. That one also gives you +50% spellpower.
By level 12 (super early game) and with the full druid set you should already have around 500% spellpower.
I use mainly a lighting and fire spell, thunderlash and sorching blaze.
The lighting does around 180 and the fire one around 400 damage. (heavy cast)
I use 4 battlemages who seem to be good at tanking.
I have a mix of spellpower and mana regen gear and an +3 arcanist sword (200 damage) with 2 relic slots.
Enough mana regen to be still using spells with my reserved mana (summons).
All skill points atm in spirit tree, most in summon skills.
Attributes spirit en endurance.
Lightning is good for drowners, but fire is stronger most of the time. I have found that freezing guards made them super weak to fire, but taking that out into the world proved...worthless. I tried 2 ice spells and they just couldn't build debuff at all. For a game with debuff skills, it seems oddly hard to build debuff.
This is wrong, lightning is not the most OP. I've provided a table bellow (scaling of spellpower % is not taken into account since all would scale equally based on it, so base damage is what matters).
TL:DR depending on a few caveats, the best spell is frost, fire or 'thorn'. Though 'lightning' isn't a tier 1 spell, and so is 'usually' first tier 2 spell you find, making it best until you find any other tier 2 spell-ish.
Added within spoiler tag incase someone doesn't want to be spoiled on what spells exist.
Note: tiers are made up by me to make it easier to understand the 'spell upgrade' pathing. I.e; comparing Thunder Lash to Hailstone is disingenious.
-- Edit: --
Obviously enemy resistances play a role. On a drowner, frost only does half of it's usualy damage (fully charged) for example, while on undead it does double(?).
Agree, best way to build up frost is dual-wielding hailstorm and heavy cast then spam. This builds it up pretty fast. It also depend on enemy, some are more resistant to cold buildup than others (bandits have high resistance it seem, for example).
Second best is slow time and spam the upgraded frost Winter's Crone's Wrath, spamming it's light attack standing right infront builds it up quickly. You notice it does this due to the bonus damage from hitting frozen enemies (guranteed crit?).
So I guess the slower builtup is an attempt to balance it due to the higher damage output total + it disables the enemy temporarily. Hailstorm is best tier 1 spell in term of pure damage output if you factor in the chill-effect's bonus damage.
you can help them out and murder stuff, or just walk through and let them do the work. plus that robe and mask look cooler then any other armor ive ran across
they are supposed to work only with wand or cube and spell in other hand anything else is bug. if you don't use them origin potions are plentiful.
A single target spell should hit harder than a chain lightning spell. That's
Your magic chart is off. There is a tier 1 lightning spell. It's called flicker bolt and you can buy it off the alchemist at the keep.near your stash. I was using with my skeletons until I found the tier 2.