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Sadly- there are more situations like this as you progress. It's hard to shake the feeling that it wasn't properly tested before full release. Which is a shame, cause the game has tons of potential.
I can't use potions while pulling the sword....
you actually can if you pull out your weapon before using excalibut. also, use time stop ability, you'll have to use like 1-2 potions instead of 10
Thats how I also did it.
You can pull that thing out at the same time as you get there the first time.
That's what I do. Controller or Keyboard, I can't use potion while pulling and my weapons are pulled out...
I didn't even think of this.
You killed Galahad, but then told the Captain of the keep to go to hell. Correct?
No, this isn't a bug. You made a choice and faced the consequences.
As other said, you can pull the sword at any point without doing any quest. This method exists to prevent you from hardlocking yourself from progressing the game.
it's a bad design decision to not add new quest text that informs the player there's still another option. It feels like a hardlock and pulling excalibur on your own kills you so quickly it seems like it isn't possible. One of the very many janky ♥♥♥♥♥♥ things in this game.
The only instructions you get when going this path is "reforge the gong and use it next to Excalibur". That's it. Not even the description in journal if I recall correctly. There are side quests with a lot more details on what to do ("maybe I should break the rock next to the prisoner"- out of the top of my head) and they don't lock you out from progressing in game. At the very least- it's ridiculously badly explained what you should so.
But analysing this further- design where you finish the quest and you end up in significantly worse state than if you wouldn't (locked up from Horns and some NPCs outside of Horns get hostile too, no resolution to the local plotline, got to use up resources to progress main questline) is just off-putting. I'm all for consequences but the game suggests that it's a valid choice. I wasn't even able to question the dude. He sounds like a madman- entire region is overrun by monsters, all civilians are dead (except for 5 in the village. There are 4 living, non-hostile women in the entire area! How is he planning to repopulate it?) and he... Wants to declare independence? It sounded like a joke but nope- game just rolls with it. It is badly designed (and- sadly- sore lack of information is recurring problem throughout the game).
Honestly it ridiculous that Dál Riata smith can't fix it.
Or that civilians in the keep get immediately aggressive, despite us helping them.
It's a constant pain for "neutral" players in RPGs, when developers create paths and always expect that players chose the sides.