Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Skill % In Dialogues
Some dialogue options have “Perception 25%” or similar written after them instead of the usual hard skill cutoff. I haven’t seen any tutorials explaining this in the game. What do they mean? It doesn’t seem to be a % chance or anything for “succeeding” at whatever the dialogue option is
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Showing 1-14 of 14 comments
myztikrice May 25 @ 12:02am 
"It doesn’t seem to be a % chance or anything for “succeeding” at whatever the dialogue option is "

Well it is.
Considering you can save scum those % speeches... they are definitely %
Iskar May 25 @ 12:45am 
It means Perception governs your chance to succeed that speech skill check and based on your current stats the chance is 25%.
Kenpari May 25 @ 11:43am 
That’s a shame. I tried to save scum a 25% 10 or 11 times and the result never changed, so I assumed it wasn’t chance based.
Interesting
Originally posted by Kenpari:
That’s a shame. I tried to save scum a 25% 10 or 11 times and the result never changed, so I assumed it wasn’t chance based.

I tried to save scum a speech check that was 100% and it STILL always fails. ._.
https://imgur.com/b5pcbaO
It probably will be chance based at some point but for now it is simply not working.
Since this is % in dialoge discussion, I notice sometimes you get one with ??Perception??

Does it mean you have 100% to pass it?
I really can't tell, because I've save scummed over and over, and still haven't passed the speech check. All I can say is I invested all my tallent and attribute points I got from dungeon delving and etc into talent trees I was most interested in, nameley stealth (perception/dex) and spirituality. I mained stealth sneak attacks and that blood magic spell you get at the beginning, because it was awesome to play a blood mage who drains enemies of their life force, so my magic skill is low level.

I thought that was normal, but then I just read this morning that the Blood spell doesn't give magic xp either.

And now I've realized the game doesn't prevent you from investing talent points in to skill trees when the skill level is still low. The skill level that can only be seen in 1 specific Character sub-menu, where each skill is hidden under a categorical headed that expands and minimizes, and by and large visually gives the impression of having no effect on gameplay whatsoever when you first start playing.

You can spend your time swinging a hammer around, gain talent points from levelling up, and then put those points into spirituality skill trees, which is kind of an oversight.

So, even though my magic attacks got more powerful as I invested in the talent and attributes for it, the skill itself isn't even "journeyman" level in Oblivion terms.

After rearching this issue this morning. Im going to back out of that quest for now. I'm going to drink an origin potion and make sure my attributes, talents, and skill levels match up to each other 1-to-1. Then, I want to focus on genuinely grinding "skill levels, then invest in the talent as my skill level gets higher, and see if spech checks actually rely on skill levels to be successful, despite displaying a % of success vased on # of talent points invested in a skill tree.

It's possible dialogue options look at the number of talent points invested in a skill tree/category, and visually displays what your chance of succeeding a speech check should be, but the actual speech check in the background might rng based on skill level, and disregard talent points.
Last edited by SolaceFiend; Jun 1 @ 1:52pm
Originally posted by SolaceFiend:
I really can't tell, because I've save scummed over and over, and still haven't passed the speech check. All I can say is I invested all my tallent and attribute points I got from dungeon delving and etc into talent trees I was most interested in, nameley stealth (perception/dex) and spirituality. I mained stealth sneak attacks and that blood magic spell you get at the beginning, because it was awesome to play a blood mage who drains enemies of their life force, so my magic skill is low level.

I thought that was normal, but then I just read this morning that the Blood spell doesn't give magic xp either.

And now I've realized the game doesn't prevent you from investing talent points in to skill trees when the skill level is still low. The skill level that can only be seen in 1 specific Character sub-menu, where each skill is hidden under a categorical headed that expands and minimizes, and by and large visually gives the impression of having no effect on gameplay whatsoever when you first start playing.

You can spend your time swinging a hammer around, gain talent points from levelling up, and then put those points into spirituality skill trees, which is kind of an oversight.

So, even though my magic attacks got more powerful as I invested in the talent and attributes for it, the skill itself isn't even "journeyman" level in Oblivion terms.

After rearching this issue this morning. Im going to back out of that quest for now. I'm going to drink an origin potion and make sure my attributes, talents, and skill levels match up to each other 1-to-1. Then, I want to focus on genuinely grinding "skill levels, then invest in the talent as my skill level gets higher, and see if spech checks actually rely on skill levels to be successful, despite displaying a % of success vased on # of talent points invested in a skill tree.

It's possible dialogue options look at the number of talent points invested in a skill tree/category, and visually displays what your chance of succeeding a speech check should be, but the actual speech check in the background might rng based on skill level, and disregard talent points.

I went through a ♥♥♥♥ load of effort levelling magic to 100, and investing a modest amount of talent points into magic, a few points into practicality for crafting, and grinded levelling my crafting skills to 100 as well. Levelling crafting didn't take long actually, since every other skills levels fast, but even after getting my spirituality and practicality attributes to 20, maxing out my magic/crafting skills, and investing decent talent points into spirituality and practicality talent trees....

My dialogue windows said I have a 100% speech check, and they fail 100% of the time.
I repeat 100% of the dozens and dozes of times I've retried, to no effect whatsoever.
Originally posted by SolaceFiend:
My dialogue windows said I have a 100% speech check, and they fail 100% of the time.
I repeat 100% of the dozens and dozes of times I've retried, to no effect whatsoever.
What if the outcome you deem a failure isn't one.
I think the game lies about some of the %ages - eg With the Lamellar armor NPC in the Keep; it said 20% chance with 1 Practicality and 80% with 4 or 5 but the result was the same every single time regardless.
Originally posted by FhqwhTODD:
Originally posted by SolaceFiend:
My dialogue windows said I have a 100% speech check, and they fail 100% of the time.
I repeat 100% of the dozens and dozes of times I've retried, to no effect whatsoever.
What if the outcome you deem a failure isn't one.

The Omni Morias quest involving Yorath involves him either becoming a Healer, if you do the Spirituality speech check, or if you do the Practicality speech check, he chooses to turn himself into a zombie, and becomes a mindless one at that. Neither outcomes succeeded the dozens and dozens of times I tried, despite my dialogue showing a 100% success rate. They always failed.
Originally posted by SolaceFiend:
Originally posted by FhqwhTODD:
What if the outcome you deem a failure isn't one.

The Omni Morias quest involving Yorath involves him either becoming a Healer, if you do the Spirituality speech check, or if you do the Practicality speech check, he chooses to turn himself into a zombie, and becomes a mindless one at that. Neither outcomes succeeded the dozens and dozens of times I tried, despite my dialogue showing a 100% success rate. They always failed.
That's kind of his point I think; succeeding at the check only means you succeeded at the check, not that the outcome will be a good one. There is a success version of the dialogue for passing the spirituality check and a failure dialogue if you fail it - that part is working as intended. But some checks seem to have only one possible dialogue after the check giving the illusion of chance or risk.
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