Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Really it was added? Would be a blast.
It's been in since at least 0.9
Ah but ONLY for Magic... so still just half ass solution.
I really like the game, but this is such a lazy thing.
I want my Left Button to Control the Left Hand and the Right Button to Control the Right Hand... not only while casting :D
sadg but still better than nothing.
The thing is, you can't bind anything because nothing shows up in the control menu regardless. Even for controller. I sent in the bug report, but this is kind of wild that you don't have full rebind-ability in 2025. This should be standard.
Usually when that happens it's because they hardcoded it with controller functions to gain time in early dev and the whole game just got built around it.
That's what happens when there is no proper API for controls (no, Xinput is trash for keyboard, mouse and any controller that is not an xbox controller, so you have to use raw input and windows messages and build it from scratch like it's 1980 and link that to xinput to get the box controller to work, it's like that for every game).
There is no standard because no one bothered to make it. No one cares, microsoft could have done it, but they care about the xbox controller, so if you want other type of supports you have to do everything yourself as a dev.
If you look at every game, they all have an issue with certain keys. Like for example in kingdom come 2, it's the number keys, they are hardcoded and harlinked to numpad keys, so you can rebind them and your can't rebind numpad either (that's 20 keys on your keyboard that are not rebindable).
"Usually when that happens it's because they hardcoded it with controller functions to gain time in early dev and the whole game just got built around it."
I think us keyboard warriors are being forgotten by the devs nowdays. I have never used a controller except for driving games.
I also have a Razer Tartarus V2 so I usually set to up to use the binds in the game rather than changing the binds in the game. The only exceptions to that is usually mouse binds as I have a Naga Trinity with the wheel side panel so I have button 1 (on the panel) set to run and button 4 set to crouch/sneak.
That being said most Razer or other gaming keyboards allow you to change the keys and save to profiles and I find it easier to set up a profile for each game with the keyboard using the games binds in the locations I would usually press to do that action than try and force the game to use binds it doesn't like.