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Outside of a few specific enemies that spawn at night, I don't think anything I've encountered actually scales with player level, items or otherwise.
This means if you have an item that has ability requirements, you have to level up to use those items. It also means that mobs that are too tough can be outleveled and you can go back and smash them up.
So by pumping your stats, you can make any weapon devastating and any armour very resistant.
I wouldn't be surprised if items didn't have high base values, but just different enchantments on them. So that your stats are the actual source of your power.
The RIGHT way to go about things is for everything (enemies, loot, everything) to have set stats and to have higher and lower difficulty areas... loot in higher difficulty areas is better, and if you can get them you can get them, no matter what level you are.
Can't believe that the people behind Morrowind fcked up the entire rest of the series like that... If TES6 is the same, and after the disappointment that was Starfield, I'm done with Bethesda.
Literally sounds like you're on my side but don't realize it. The only challenge in games like these is going into higher level areas than you are supposed to be in to MAYBE get out with a nice reward... you can't do that in a game that scales all of its content to your level.