Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Combat needs to be completely revamped
Combat is way too clunky. Half the time I miss and every time they literally sail across the room like a bullet and hit me without fail. Also, what were you thinking to have this clunky of a combat system yet at the same time expect me to take on three enemies at once? This has a lot of potential but as of now your combat system alone is keeping me from ever buying this game. It's just not fun to fight and we're talking the tutorial prison level. I mean it's 2025, a game shouldn't feel this bad.
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Showing 1-15 of 70 comments
Iskar Apr 27 @ 3:49am 
Sorry I have to say that, but if you miss and then fail to dodge or block then it is entirely a you-issue.
he is talking about the tutorial...

1 - you dont have attribut points yet. you are weak on purpose. its called balancing.
and you dont match requierment for some equipment obtainable.

2 - there are no multi enemy encounters in the asylum, not even 2 at once.
if you create them, well, act smarter.

3 - parry, block n dodge are quite useful ( you get a shield BEFOR the first enemy )
explore :O

Originally posted by batouyukinawa198:
Half the time I miss and every time they literally sail across the room like a bullet and hit me without fail.

what are you even talking about?
do you play archer or mage?
for mage you have to aim your crosshair slightly to the left or right, depending on in which hand you hold the spell. also avoid heavy casting, rapid fire is stronger.
for archer its slightly above the target, depending on distance.
( ballistic trajectory )

in general forget what class you picked, use the claymore as soon as you get it. best weapon in the asylum, espec for the tutorial boss.

( if you master dodging even caradoc is possible within the asylum dungeon. quite the task. )
Last edited by Aigle1705; Apr 27 @ 6:25am
z0rrer0 Apr 27 @ 6:17am 
Originally posted by Aigle1705:
he is talking about the tutorial...

1 - you dont have attribut points yet. you are weak on purpose. its called balancing.
and you dont match requierment for some equipment obtainable.

2 - there are no multi enemy encounters in the asylum, not even 2 at once.
if you create them, well, act smarter.

3 - parry, block n dodge are quite useful ( you get a shield BEFOR the first enemy )
explore :O

Originally posted by batouyukinawa198:
Half the time I miss and every time they literally sail across the room like a bullet and hit me without fail.

what are you even talking about?
do you play archer or mage?
for mage you have to aim your crosshair slightly to the left or right, depending on in which hand you hold the spell. also avoid heavy casting, rapid fire is stronger.
for archer its slightly above the target, depending on distance.
( ballistic trajectory )

in general forget what class you picked use the claymore as soon as you get it. best weapon in the asylum, espec for the tutorial boss.

( if you master dodging you can even kill caradoc within the asylum dungeon, recommand using the firespell if you wanna give it a shot. simply because of animation time which allows dodging and the burn condition which is health % )
Thanks for the spoilers ^_^

:candycane:
Originally posted by z0rrer0:
Thanks for the spoilers ^_^

:candycane:

u right, cant save them all.
Originally posted by Aigle1705:
2 - there are no multi enemy encounters in the asylum, not even 2 at once.
if you create them, well, act smarter.
There are multi enemy encounters in the new tutorial. There's that area with two zombies and that one area with two or three red priests.
Xeonen Apr 27 @ 11:54am 
Originally posted by Aigle1705:
he is talking about the tutorial...

1 - you dont have attribut points yet. you are weak on purpose. its called balancing.
and you dont match requierment for some equipment obtainable.

2 - there are no multi enemy encounters in the asylum, not even 2 at once.
if you create them, well, act smarter.

3 - parry, block n dodge are quite useful ( you get a shield BEFOR the first enemy )
explore :O

Originally posted by batouyukinawa198:
Half the time I miss and every time they literally sail across the room like a bullet and hit me without fail.

what are you even talking about?
do you play archer or mage?
for mage you have to aim your crosshair slightly to the left or right, depending on in which hand you hold the spell. also avoid heavy casting, rapid fire is stronger.
for archer its slightly above the target, depending on distance.
( ballistic trajectory )

in general forget what class you picked, use the claymore as soon as you get it. best weapon in the asylum, espec for the tutorial boss.

( if you master dodging even caradoc is possible within the asylum dungeon. quite the task. )


It may be an out of context question but what happens when you kill Caradoc?
Aigle1705 Apr 27 @ 12:05pm 
Originally posted by Xeonen:
It may be an out of context question but what happens when you kill Caradoc?

letz keep it simple, it doesnt break your game.
but it offers a logic error, since you can talk to HIM, befor ever ... you know what.

a picture of the logic error
https://steamcommunity.com/sharedfiles/filedetails/?id=3470656967
Last edited by Aigle1705; Apr 27 @ 12:07pm
Originally posted by Iskar:
Sorry I have to say that, but if you miss and then fail to dodge or block then it is entirely a you-issue.

Definitely not lol. When you parry a sword attack the moment you parry and stagger that enemy there's an enemy right there to replace him and attack you while your still stuck in a parry animation. It's poor design. If you're gonna have more than one enemy attack you at once there should be systems in place to counteract that. Currently there is none in the tutorial area.
Qiox Apr 27 @ 6:32pm 
Enemies can't move through each other. You decide where they are standing when you fight them.

You are either making bad decisions, or you are literally making no decisions and leaving all the tactics up to the enemies.

It is easy to go through the entire tutorial dungeon without taking a single hit, as a melee player.
Enemies can absolutely move through each other. They'll even lock on you and pounce 10 feet to your direct position. Are we playing the same game? Keep in mind I'm playing the PS5 demo.

Currently the parry has a ridiculously narrow window and enemies overwhelm you to the point even if you defend one enemy 2 others will absolutely break through and harm you. This not good design period. Go play Elden Ring's tutorial level. Hell, go play Dark Souls! Both are reasonable and fair. This game literally ganks you before you've even get your bearings.

Keep defending an objectively bad combat system. I really don't care. It still doesn't take away the fact there are multiple games that do it better that came out years before. I like the art direction and lore, but the combat system ( something you will be engaging with throughout the game) is deeply flawed and won't just dissuade me but many others. It's very dated and in a time where there are thousands of games vying for your attention I fear this game will die because of it. I don't want that to happen.

It would be a shame such a cool idea of a game dies because people like you defend this poor combat design.
Iskar Apr 28 @ 2:11am 
Originally posted by batouyukinawa198:
Originally posted by Iskar:
Sorry I have to say that, but if you miss and then fail to dodge or block then it is entirely a you-issue.

Definitely not lol. When you parry a sword attack the moment you parry and stagger that enemy there's an enemy right there to replace him and attack you while your still stuck in a parry animation. It's poor design. If you're gonna have more than one enemy attack you at once there should be systems in place to counteract that. Currently there is none in the tutorial area.
Let me get this straight: You want a mechanic that prevents enemies from attacking you while you parry their friends? It's the core of ganging up on an opponent that one can attack while the other is being defended against. If you get attacked while parrying another enemy the mistake is in your footwork and positioning.
Lawrence Apr 28 @ 9:13am 
Originally posted by Aigle1705:
in general forget what class you picked, use the claymore as soon as you get it. best weapon in the asylum, espec for the tutorial boss.

I beg to differ, pick-axe is the best melee weapon in the tutorial! At least for me on the hardest difficulty. Swinging in combat using E consumes stamina, but does not stop stamina regen for nearly as long as swinging a weapon, so you can swing-dodge without resting.
Qiox Apr 28 @ 9:24am 
Originally posted by batouyukinawa198:
Enemies can absolutely move through each other. They'll even lock on you and pounce 10 feet to your direct position. Are we playing the same game? Keep in mind I'm playing the PS5 demo.

Currently the parry has a ridiculously narrow window and enemies overwhelm you to the point even if you defend one enemy 2 others will absolutely break through and harm you. This not good design period. Go play Elden Ring's tutorial level. Hell, go play Dark Souls! Both are reasonable and fair. This game literally ganks you before you've even get your bearings.

Keep defending an objectively bad combat system. I really don't care. It still doesn't take away the fact there are multiple games that do it better that came out years before. I like the art direction and lore, but the combat system ( something you will be engaging with throughout the game) is deeply flawed and won't just dissuade me but many others. It's very dated and in a time where there are thousands of games vying for your attention I fear this game will die because of it. I don't want that to happen.

It would be a shame such a cool idea of a game dies because people like you defend this poor combat design.

Enemies bump into each other and you can bunch them up in a doorway to stop multiple from swinging at you at once. Aside from that, in an open space you just keep one between you and the other.

Where they stand is up to you. Can't outsmart a zombie?
Lawrence Apr 28 @ 9:25am 
I only play on hardest, so this is coming from that perspective: I agree that combat definitely feels clunky. Enemies slide when swinging during certain attack patterns. Hit-boxes don't always line up. Archers and mage aim tracking is much too accurate, meaning you are forced to dodge after the projectile is fired (which is very difficult against enemies with very fast projectiles). Spells can be a pain to aim... etc. But you get used to all of this as you play and eventually become strong enough that none of it really remains a problem.

That said I do have a vendetta against how stamina and mana regen work. I don't understand why stamina and mana regen halt completely after taking an action. It makes the stamina regen stat virtually useless and interrupts the flow of combat in my opinion.

As soon as 1.0 comes out I am making it my personal mission to publish a mod fixing this.
Mathius Apr 28 @ 2:31pm 
You're wasting your time arguing with these people.

The demo is not updated nearly as often as the regular game and most of these people have extensively played the game long past the tutorial and can't even remember or have a feel for it at this point.

They're just going to keep defending this clunky crap. Maybe the combat is better in the full game. I wouldn't know because it sucks in the demo and I'm not paying for it.

In fact, they're probably going to call you a troll just for making this post because anyone who doesn't love this game and takes the time to post about it hoping the devs improve it is a troll.

They all talk about how Skyrim is a bad game and this shouldn't be compared to it, while ignoring the fact that it compares WAY more to Oblivion, whose combat was easily worse than Skryim.
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