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1 - you dont have attribut points yet. you are weak on purpose. its called balancing.
and you dont match requierment for some equipment obtainable.
2 - there are no multi enemy encounters in the asylum, not even 2 at once.
if you create them, well, act smarter.
3 - parry, block n dodge are quite useful ( you get a shield BEFOR the first enemy )
explore :O
what are you even talking about?
do you play archer or mage?
for mage you have to aim your crosshair slightly to the left or right, depending on in which hand you hold the spell. also avoid heavy casting, rapid fire is stronger.
for archer its slightly above the target, depending on distance.
( ballistic trajectory )
in general forget what class you picked, use the claymore as soon as you get it. best weapon in the asylum, espec for the tutorial boss.
( if you master dodging even caradoc is possible within the asylum dungeon. quite the task. )
u right, cant save them all.
It may be an out of context question but what happens when you kill Caradoc?
letz keep it simple, it doesnt break your game.
but it offers a logic error, since you can talk to HIM, befor ever ... you know what.
a picture of the logic error
https://steamcommunity.com/sharedfiles/filedetails/?id=3470656967
Definitely not lol. When you parry a sword attack the moment you parry and stagger that enemy there's an enemy right there to replace him and attack you while your still stuck in a parry animation. It's poor design. If you're gonna have more than one enemy attack you at once there should be systems in place to counteract that. Currently there is none in the tutorial area.
You are either making bad decisions, or you are literally making no decisions and leaving all the tactics up to the enemies.
It is easy to go through the entire tutorial dungeon without taking a single hit, as a melee player.
Currently the parry has a ridiculously narrow window and enemies overwhelm you to the point even if you defend one enemy 2 others will absolutely break through and harm you. This not good design period. Go play Elden Ring's tutorial level. Hell, go play Dark Souls! Both are reasonable and fair. This game literally ganks you before you've even get your bearings.
Keep defending an objectively bad combat system. I really don't care. It still doesn't take away the fact there are multiple games that do it better that came out years before. I like the art direction and lore, but the combat system ( something you will be engaging with throughout the game) is deeply flawed and won't just dissuade me but many others. It's very dated and in a time where there are thousands of games vying for your attention I fear this game will die because of it. I don't want that to happen.
It would be a shame such a cool idea of a game dies because people like you defend this poor combat design.
I beg to differ, pick-axe is the best melee weapon in the tutorial! At least for me on the hardest difficulty. Swinging in combat using E consumes stamina, but does not stop stamina regen for nearly as long as swinging a weapon, so you can swing-dodge without resting.
Enemies bump into each other and you can bunch them up in a doorway to stop multiple from swinging at you at once. Aside from that, in an open space you just keep one between you and the other.
Where they stand is up to you. Can't outsmart a zombie?
That said I do have a vendetta against how stamina and mana regen work. I don't understand why stamina and mana regen halt completely after taking an action. It makes the stamina regen stat virtually useless and interrupts the flow of combat in my opinion.
As soon as 1.0 comes out I am making it my personal mission to publish a mod fixing this.
The demo is not updated nearly as often as the regular game and most of these people have extensively played the game long past the tutorial and can't even remember or have a feel for it at this point.
They're just going to keep defending this clunky crap. Maybe the combat is better in the full game. I wouldn't know because it sucks in the demo and I'm not paying for it.
In fact, they're probably going to call you a troll just for making this post because anyone who doesn't love this game and takes the time to post about it hoping the devs improve it is a troll.
They all talk about how Skyrim is a bad game and this shouldn't be compared to it, while ignoring the fact that it compares WAY more to Oblivion, whose combat was easily worse than Skryim.