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That said, I do hope there will be an option along the lines of peacefully convincing Arthur to sacrifice himself once and for all for the good of the kingdom. That would require carefully and diplomatically navigating your position between Arthur and Caradoc.
Similarly I hope that a not-just-combat option will be available to tackle the wyrdness problem and break the cycle of violence.
It's funny though that you can kill Carradoc rather easily at the end of said demo. Will be interesting to see what this choice leads to later on, if anything at all.
I thought the same but then there's that one quest where a living foredweller is hungry for human blood and when they drink it, the human gets permanent brain damage. Merlin is the true villain of the story - there is no question of that however.
As for Arthur, every time he returns, the Wyrdness gets stronger, so its possible that he locked the foredwellers away somewhere inside of it and with every resurrection he reinforces the lock, inadvertedly causing the Wyrdness to grow stronger.
Eh, I'm not sure if I'm ready to just villanize an entire species due to the actions of one. If anything, they seem to have mastered the wyrdness, so they should hold the key to humanity's survival. Besides, aren't the Menhirs foredwellers themselves?
You are right though. We only have that one foredweller and the word of Arthur to go off of.
On the other hand and as for the topic of this post, I don't think Carradoc deserves to be heard out, but my opinion is extremely biased as I had to reload fifty times on my first playthrough in order to kill him while defending myself.
... honestly, why even give us the ability to kill him if you're gonna code in that any sort of damage from him instantly kills you. Even him just pushing you to the ground is enough, which frustrated me heavily.
And when he came back from death later on, I killed him again, so now I'm just pursuing whatever ending I get by murdering all the knights of rounds.
Its a roleplay mission xD
even named my character Mordred for it, even though I'm probably not going to stab Arthur in the end
Anyways, we'll see how it goes.
This is false, you can block his attacks and not die, he just does a lot of damage for your level at the time. Get to like level 20 with a competent build and Caradoc would be on par with one of the random bandit leaders in act 1.
You can parry his attacks, yes. But not block them - at least I don't remember that being a possibility. Either way, he comes back to life regardless, which annoyed and creeped me out a bit when I first saw it xD
To me it seemed like Merlin transformed Arthur into a foredweller and they're all armoured so perhaps they can't exist without the armour.