Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Arthur or Carradoc?
Based on what we have of the story in .09 I am currently on Arthur's side more than Carradoc's. But I have to admit it seems like Carradoc has had it rough.
So, based on what we have right now, who's side would you rather be on? Arthur or Carradoc?
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Showing 1-15 of 24 comments
Iskar Apr 19 @ 4:23am 
My first impulse was to have sympathy with a lost, fractured soul that wants to set things right, but the more I thought about it, the more I think that the original sin of the kingdom of Avalon was to wage war on the foredwellers in the first place instead of seeking coexistence. And that sin is Arthur's and Merlin's. So at best Arthur would be righting the consequences of his own wrongdoing.

That said, I do hope there will be an option along the lines of peacefully convincing Arthur to sacrifice himself once and for all for the good of the kingdom. That would require carefully and diplomatically navigating your position between Arthur and Caradoc.
Similarly I hope that a not-just-combat option will be available to tackle the wyrdness problem and break the cycle of violence.
Last edited by Iskar; Apr 19 @ 4:23am
Xash Apr 19 @ 5:12am 
Not sure yet, only played the demo.
It's funny though that you can kill Carradoc rather easily at the end of said demo. Will be interesting to see what this choice leads to later on, if anything at all.
Joyde Apr 19 @ 7:02am 
Originally posted by Iskar:
My first impulse was to have sympathy with a lost, fractured soul that wants to set things right, but the more I thought about it, the more I think that the original sin of the kingdom of Avalon was to wage war on the foredwellers in the first place instead of seeking coexistence. And that sin is Arthur's and Merlin's. So at best Arthur would be righting the consequences of his own wrongdoing.

That said, I do hope there will be an option along the lines of peacefully convincing Arthur to sacrifice himself once and for all for the good of the kingdom. That would require carefully and diplomatically navigating your position between Arthur and Caradoc.
Similarly I hope that a not-just-combat option will be available to tackle the wyrdness problem and break the cycle of violence.

I thought the same but then there's that one quest where a living foredweller is hungry for human blood and when they drink it, the human gets permanent brain damage. Merlin is the true villain of the story - there is no question of that however.

As for Arthur, every time he returns, the Wyrdness gets stronger, so its possible that he locked the foredwellers away somewhere inside of it and with every resurrection he reinforces the lock, inadvertedly causing the Wyrdness to grow stronger.
Originally posted by Joyde:
I thought the same but then there's that one quest where a living foredweller is hungry for human blood and when they drink it, the human gets permanent brain damage. Merlin is the true villain of the story - there is no question of that however.
Yes, they come off as quite a harsh creature. And with that being all we have to go off of so far, the foredwellers seem pretty villainous.
Joyde Apr 21 @ 3:33am 
Originally posted by Brady4444:
Originally posted by Joyde:
I thought the same but then there's that one quest where a living foredweller is hungry for human blood and when they drink it, the human gets permanent brain damage. Merlin is the true villain of the story - there is no question of that however.
Yes, they come off as quite a harsh creature. And with that being all we have to go off of so far, the foredwellers seem pretty villainous.

Eh, I'm not sure if I'm ready to just villanize an entire species due to the actions of one. If anything, they seem to have mastered the wyrdness, so they should hold the key to humanity's survival. Besides, aren't the Menhirs foredwellers themselves?
Originally posted by Joyde:
Originally posted by Brady4444:
Yes, they come off as quite a harsh creature. And with that being all we have to go off of so far, the foredwellers seem pretty villainous.

Eh, I'm not sure if I'm ready to just villanize an entire species due to the actions of one. If anything, they seem to have mastered the wyrdness, so they should hold the key to humanity's survival. Besides, aren't the Menhirs foredwellers themselves?
They sure look like it. Or perhaps that's another of Merlin's creations. A sort of spell that uses the corpse of a foredweller.

You are right though. We only have that one foredweller and the word of Arthur to go off of.
Joyde Apr 21 @ 3:39am 
Originally posted by Brady4444:
Originally posted by Joyde:

Eh, I'm not sure if I'm ready to just villanize an entire species due to the actions of one. If anything, they seem to have mastered the wyrdness, so they should hold the key to humanity's survival. Besides, aren't the Menhirs foredwellers themselves?
They sure look like it. Or perhaps that's another of Merlin's creations. A sort of spell that uses the corpse of a foredweller.

You are right though. We only have that one foredweller and the word of Arthur to go off of.

On the other hand and as for the topic of this post, I don't think Carradoc deserves to be heard out, but my opinion is extremely biased as I had to reload fifty times on my first playthrough in order to kill him while defending myself.

... honestly, why even give us the ability to kill him if you're gonna code in that any sort of damage from him instantly kills you. Even him just pushing you to the ground is enough, which frustrated me heavily.

And when he came back from death later on, I killed him again, so now I'm just pursuing whatever ending I get by murdering all the knights of rounds.
Originally posted by Joyde:
Originally posted by Brady4444:
They sure look like it. Or perhaps that's another of Merlin's creations. A sort of spell that uses the corpse of a foredweller.

You are right though. We only have that one foredweller and the word of Arthur to go off of.

On the other hand and as for the topic of this post, I don't think Carradoc deserves to be heard out, but my opinion is extremely biased as I had to reload fifty times on my first playthrough in order to kill him while defending myself.

... honestly, why even give us the ability to kill him if you're gonna code in that any sort of damage from him instantly kills you. Even him just pushing you to the ground is enough, which frustrated me heavily.

And when he came back from death later on, I killed him again, so now I'm just pursuing whatever ending I get by murdering all the knights of rounds.
That sounds like a fun mission. The knights don't exactly seem like a nice bunch.
Joyde Apr 21 @ 3:44am 
Originally posted by Brady4444:
Originally posted by Joyde:

On the other hand and as for the topic of this post, I don't think Carradoc deserves to be heard out, but my opinion is extremely biased as I had to reload fifty times on my first playthrough in order to kill him while defending myself.

... honestly, why even give us the ability to kill him if you're gonna code in that any sort of damage from him instantly kills you. Even him just pushing you to the ground is enough, which frustrated me heavily.

And when he came back from death later on, I killed him again, so now I'm just pursuing whatever ending I get by murdering all the knights of rounds.
That sounds like a fun mission. The knights don't exactly seem like a nice bunch.

Its a roleplay mission xD

even named my character Mordred for it, even though I'm probably not going to stab Arthur in the end

Anyways, we'll see how it goes.
Lawrence Apr 21 @ 11:07am 
If I get the chance they are both dying, Caradoc has already been crossed off my list.
Trippie Apr 21 @ 1:55pm 
Originally posted by Joyde:
... honestly, why even give us the ability to kill him if you're gonna code in that any sort of damage from him instantly kills you. Even him just pushing you to the ground is enough, which frustrated me heavily.

This is false, you can block his attacks and not die, he just does a lot of damage for your level at the time. Get to like level 20 with a competent build and Caradoc would be on par with one of the random bandit leaders in act 1.
Last edited by Trippie; Apr 21 @ 1:57pm
SeNeX Apr 21 @ 2:38pm 
I am also on Arthur’s side to let him see were his actions took the kingdom. But I am still curious about if he is honest or is he manipulating us. I mean i am still confused why is the good guy wearing the armor that looks like from a evil endboss :)
Joyde Apr 21 @ 9:12pm 
Originally posted by Trippie:
Originally posted by Joyde:
... honestly, why even give us the ability to kill him if you're gonna code in that any sort of damage from him instantly kills you. Even him just pushing you to the ground is enough, which frustrated me heavily.

This is false, you can block his attacks and not die, he just does a lot of damage for your level at the time. Get to like level 20 with a competent build and Caradoc would be on par with one of the random bandit leaders in act 1.

You can parry his attacks, yes. But not block them - at least I don't remember that being a possibility. Either way, he comes back to life regardless, which annoyed and creeped me out a bit when I first saw it xD
Joyde Apr 21 @ 9:13pm 
Originally posted by SeNeX:
I am also on Arthur’s side to let him see were his actions took the kingdom. But I am still curious about if he is honest or is he manipulating us. I mean i am still confused why is the good guy wearing the armor that looks like from a evil endboss :)

To me it seemed like Merlin transformed Arthur into a foredweller and they're all armoured so perhaps they can't exist without the armour.
Iskar Apr 22 @ 3:58am 
Originally posted by Joyde:
Originally posted by Iskar:
My first impulse was to have sympathy with a lost, fractured soul that wants to set things right, but the more I thought about it, the more I think that the original sin of the kingdom of Avalon was to wage war on the foredwellers in the first place instead of seeking coexistence. And that sin is Arthur's and Merlin's. So at best Arthur would be righting the consequences of his own wrongdoing.

That said, I do hope there will be an option along the lines of peacefully convincing Arthur to sacrifice himself once and for all for the good of the kingdom. That would require carefully and diplomatically navigating your position between Arthur and Caradoc.
Similarly I hope that a not-just-combat option will be available to tackle the wyrdness problem and break the cycle of violence.

I thought the same but then there's that one quest where a living foredweller is hungry for human blood and when they drink it, the human gets permanent brain damage. Merlin is the true villain of the story - there is no question of that however.

As for Arthur, every time he returns, the Wyrdness gets stronger, so its possible that he locked the foredwellers away somewhere inside of it and with every resurrection he reinforces the lock, inadvertedly causing the Wyrdness to grow stronger.
To be fair that one foredweller has been trapped, imprisoned and tortured there by Merlin and Arthur, so his cruelty may well be a consequence of that treatment.
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