Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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only 1 act and 20hours of gameplay?
but it says over 200 side quests... whats the deal? the page literally says all of this.
can someone explain please because that price if off putting if so...
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Originally posted by Mr Rabbit:
but it says over 200 side quests... whats the deal? the page literally says all of this.
can someone explain please because that price if off putting if so...
All of it is coming in the full V1.0 launch release. 3 Acts, 60-80 hours of gameplay. Longer depending on difficulty I suppose.
Last edited by Ceciliantas; Apr 18 @ 3:50am
Originally posted by Ceciliantas:
Originally posted by Mr Rabbit:
but it says over 200 side quests... whats the deal? the page literally says all of this.
can someone explain please because that price if off putting if so...
All of it is coming in the full V1.0 launch release. 3 Acts, 60-80 hours of gameplay. Longer depending on difficulty I suppose.
thank you
VcentG Apr 18 @ 4:43am 
Also seems pretty accurate, I'm at 11 hours currently and I'm maybe about halfway with the first map (assuming the first act is just this island?). Haven't done it before obviously, but just based on how much of the map is uncovered and the quests, etc. But the later acts must step up the quest game because I feel like I've only done maybe 10-15 side quests, not counting ones like bounties.
Originally posted by VcentG:
not counting ones like bounties.
Well you should count bounties. I'd bet money that when the developers say "X amount of quests" they're counting bounties.
Last edited by Chaosolous; Apr 18 @ 4:47am
Ceciliantas Apr 18 @ 1:05pm 
and before you ask, the level cap is beyond 100. Tested with a cheat trainer to find out, and went to level 178, thing is mobs can still be dangerous depending on your chosen attributes and perks if your playing on survival mode even the mobs at the start, obviously youll have more health and can do more damage more efficiently. Will say though, the practicality stat is OP if you wanna go the way of a Merchant, and be able to use money to just buy all the food, potions, other consumables you want, and craft more and more powerful armor and weapons to protect yourself with.

But the biggest thing about the stat? Its clear flat Mana and stamina reduction, I doubt anyone will get to 100+ *yes stats go beyond 100+* in any stat in a normal play thru unless they invest in that stat and that stat only, and I guess grind alot, but 101 practicality gave me infinite mana and stamina. Running wont drain it, blocking wont drain it, obviously the stats that do give more mana, stamina, and regens have other benefits too but yea, you actually can achieve that.

I am hoping the devs will do alot of rebalancing when it comes to stats, and make stat requirements for equipment much higher. I think people got to about lv 50ish doing all of act 1? I suspect if your a completionist and tend to grind respawns to be prepared better, especially on Survival difficulty, players would reach lv 120+ by the end of Act 3 at least.

And ofc you get stats and skill points from quests and consumables as well. You really can build to be whatever you want in this game. The power ceiling is extremely high, and it can take alot to render enemies helpless, assuming they balance things properly.

Why likely ill wait till V1.02 or even V1.03, not just for optimization and bug fixes, but in the hopes a good modder creates a rebalancing gameplay overhaul if the game needs it, and another modder makes enemies more aggressive.
Last edited by Ceciliantas; Apr 18 @ 1:07pm
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