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It's a very Skyrim/Oblivion esque game, with some sprinkles of Elden Ring and Bloodborne, maybe a pinch of DOOM as well.
A decent alternative may be an replenishing flask system akin to how the FromSoftware games work.
IDK though, it doesn't much bother me. Not sure how the modding scene for this game will be but I can this mechanic being focused on by modders a fair bit, as they all customize it to their liking,
They should at the very least follow the same rules and have them use them instantly... or we should follow the same rule as them...
IDK at the moment it feels wrong... and sure I can "choose" not to abuse a mechanic, but if it's there, and it's usable, it makes me think that the game has been balanced and designed around such possibility, which makes it subconsciously harder for me to justify not making use of such a mechanic if available to me.
And yes as I also mentioned I wouldn't mind if specialising in alchemy allowed you to do more with them, including spamming them, stronger effects, cheaper to make, quicker to drink down (lower the cooldown etc).
I think it would make the use of consumables and deciding when to use them more tactical if our own character also had a drinking animation when using a potion, but I can see how this wouldn't make some folks happy. Perhaps on higher difficulty levels only? (or as someone else posted in a separate thread, making it an option that can be toggled?)