Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, not only do you miss out on the loot, but if you convince him to leave and change his ways, you lose the items he carries, as well as access to the necromancer's burial tomb, which has some good items.
I've learned for every new character you meet, quick-save, kill them and see what they carry. Sometimes you can find overpowered items that are not obtainable otherwise.
My two cents, its counterintuitive to me that you get rewards that fit a necromancer/caster if you ask no questions, instead attack immediately because you're supposed to go there to end the undead problem..
Whereas if you go the friendly route and (try to) HELP the necromancer become even BETTER at necromancy, doing the opposite of what you were originally supposed to do, you end up missing out on all the necromancy arsenal. Sure, Huardoc gives you the corpse explosion spell and tells you to check back later for more stuff but I dont trust it to unload Yoraths stuff onto you. Magic and necromancy enjoyers get the most fleshed out story but the absolute worst rewards which is kinda ironic. In the end you still have to murderhobo your way to the loot. If its necessary its not fun >:(
If I don't kill him, eventually he will be "normal", or something?
Edit: Also, where I can find the Key to the Inner Crypt? A cell near the entrance
If you talk to the Necromancer and convince him leave you get ♥♥♥♥♥...
If you convince him and turn into zombie you get ♥♥♥♥♥...
If you convince him and turn into zombie and then kill him, you get his loot but no access to the crypt.
If you go and straight kill him then you get all his loot plus the key to secret crypt with some additional loot (a shield), a book with recipes for bombs, a spell (I think it's the same that drops from Necromancer).
So it looks like it is better to just annihilate everything that moves without even talking to anybody. If you start a conversation there is a high chance that you will just talk yourself out of the reward.
It's a shame really... Now instead of "playing" the game the way I like I will be just mudering everything...
I tested all the options:
- kill him: armor, magic staff, journal, soul salvage & skeleton summon spells + access to crypt (bomb recipe, magic shield, corpse explosion spell)
- turn into zombie and kill: armor. staff, journal and the 2 spells on his body, no access to crypt (but huardoc gives you the corpse explosion spell), huardoc says he may have more items later
- convince him to leave: magic wand. the 2 spells + access to crypt
other things:
- no reason not to kill him after he turns into a zombie, huardoc dialogue does not change, you just miss the armor, staff and 2 spells.
- Killing huardoc does not give you the key to the inner crypt.
- There's also the burning ember spell and recipe for revenant armor that you can get on his body (zombified or not), but the former is everywhere and the latter you get with the blacksmith's quest so who cares.
- Maybe if you convince him to become a healer or an alchemist you can find him later as a merchant? Not counting on it, and not counting on him selling the armor, but you never know.
So in essence, I'd recommand killing him if you want the armor (which is really not great, you probably have better options by that point) or the staff, or convincing him to leave if you really want the wand. That may change depending on if he appears as a merchant or if zombifing him makes huardoc give you other items.
I think I'll let him leave (as a healer, the dialogue seems better) and will report back if he appears later.