Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Sneaking doesnt work
Trying to play the game as a rogue but sneaking behind an enemy he can see me with his back turned to me every time.
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Showing 1-11 of 11 comments
At low levels they hear you pretty easy, once you level up sneak it works a lot better, and there are skills on level up that help stealth as well.
I think one of the issues is boss battles cos you can't sneak up on em due to a cinematic. To be fair though, Most boss battles in games are not sneakable, I may be wrong though.
This is an actual RPG where levels of skills matter. Level your stealth and lower your noise rating.
Last edited by Descatusat; Apr 6 @ 2:35pm
Hunk Apr 6 @ 2:37pm 
Sneaking is like Magic early on.. Not valuable or viable. It takes many levels to see a return value out of it. You can see this both in how easy you are to detect, and the numbers. The sneak attack passive/skill is 40% damage. The highest damage bow I have seen is 22-24 damage. This means at best that passive is only providing 9 or 10 damage (depending on how the game handles decimals). Without Critical Strike, 9 or even 10 extra damage will not kill most enemies

This game needs a lot of works to be optimal for the difficulty they are presenting the player with
Originally posted by Hunk:
Sneaking is like Magic early on.. Not valuable or viable. It takes many levels to see a return value out of it. You can see this both in how easy you are to detect, and the numbers. The sneak attack passive/skill is 40% damage. The highest damage bow I have seen is 22-24 damage. This means at best that passive is only providing 9 or 10 damage (depending on how the game handles decimals). Without Critical Strike, 9 or even 10 extra damage will not kill most enemies

This game needs a lot of works to be optimal for the difficulty they are presenting the player with

Agreed, but not too far along both become viable.
It's almost like the tutorial dungeon you need a level 10 player to start with, to have access to try out the different styles . And then when you are killed on the beach , you start at level 2 and start your full character build from there.
Hunk Apr 6 @ 3:43pm 
Originally posted by Horrorscope CC97:
Originally posted by Hunk:
Sneaking is like Magic early on.. Not valuable or viable. It takes many levels to see a return value out of it. You can see this both in how easy you are to detect, and the numbers. The sneak attack passive/skill is 40% damage. The highest damage bow I have seen is 22-24 damage. This means at best that passive is only providing 9 or 10 damage (depending on how the game handles decimals). Without Critical Strike, 9 or even 10 extra damage will not kill most enemies

This game needs a lot of works to be optimal for the difficulty they are presenting the player with

Agreed, but not too far along both become viable.
It's almost like the tutorial dungeon you need a level 10 player to start with, to have access to try out the different styles . And then when you are killed on the beach , you start at level 2 and start your full character build from there.

I can see this but I think an even better solution (though it may be too late now).. Is to allow for a custom start. It is clear they are inspired by or copying Oblivion in terms of the lock picking game. So why not take the extra step and do the custom start Oblivion has? Where you pick the skills you want

I think that if players were able to have a start that is custom fitted to their play style, that would likely help them progress
I have lvl 29 sneak and Ive taken clips of me getting caught by people not even in the line of sight, moving super slow, in the starting area and they will still get alerted. Makes me want to not try doing stealth since Im doing double daggers, whats the point of not getting the backstab if I should just run in there and bash them with stronger gear. The stealth feels bad.
Originally posted by Dajudge06:
I have lvl 29 sneak and Ive taken clips of me getting caught by people not even in the line of sight, moving super slow, in the starting area and they will still get alerted. Makes me want to not try doing stealth since Im doing double daggers, whats the point of not getting the backstab if I should just run in there and bash them with stronger gear. The stealth feels bad.
29 is low I still get caught at 41. You can get your sneak up really fast. Just go to a area with npc above or below you and out of sight. and just walk in circles. Gone up huge level under the bounty east of the castle. Corl or something. ( forgot the name sorry) I am on my second play through. First one I rushed through, but i got 90 in sneak in like 6 hours of game time.
( sorry Dajudge this is not all aimed at you. was answering others questions as well)
29 in a starting area and being caught doesnt change that if feels bad, should be able to sneak up on something but the detection is way too overtuned, getting detected by an npc whos back is turned, AROUND A WALL. It FEELS bad, Im getting tired of the crashes anyway so ill likely put the game down till 1.0, I hope they figure it out.
Ok ill get back to it then. Thanks for the answers.
Romney Apr 18 @ 4:36pm 
Originally posted by Sarcastic Senpai:
Trying to play the game as a rogue but sneaking behind an enemy he can see me with his back turned to me every time.
Not seeing, but hearing. Later on it becomes viable when you focus on reducing noise and walk with light weight
Last edited by Romney; Apr 18 @ 4:38pm
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